DI LEO, NADIA
 Distribuzione geografica
Continente #
EU - Europa 109
NA - Nord America 84
AS - Asia 68
Continente sconosciuto - Info sul continente non disponibili 62
SA - Sud America 23
AF - Africa 3
Totale 349
Nazione #
US - Stati Uniti d'America 80
IT - Italia 73
SG - Singapore 26
BR - Brasile 20
RU - Federazione Russa 16
CN - Cina 10
BD - Bangladesh 8
DE - Germania 7
ID - Indonesia 7
VN - Vietnam 6
DK - Danimarca 4
PL - Polonia 4
HK - Hong Kong 3
MX - Messico 3
AR - Argentina 2
FR - Francia 2
TR - Turchia 2
AE - Emirati Arabi Uniti 1
AL - Albania 1
CO - Colombia 1
EG - Egitto 1
ET - Etiopia 1
GB - Regno Unito 1
JM - Giamaica 1
KZ - Kazakistan 1
NL - Olanda 1
PH - Filippine 1
PK - Pakistan 1
SA - Arabia Saudita 1
SY - Repubblica araba siriana 1
TN - Tunisia 1
Totale 287
Città #
San Jose 25
Dallas 15
Rome 11
Singapore 9
Ashburn 8
Bari 8
Milan 8
Beijing 7
Columbus 6
Council Bluffs 6
Bielefeld 4
Formello 3
Hong Kong 3
Naples 3
Warsaw 3
Aarhus 2
Aradeo 2
Carapelle 2
Istanbul 2
Lauterbourg 2
Manfredonia 2
Montecassiano 2
New York 2
Palma Campania 2
Pisa 2
Rio de Janeiro 2
Santa Clara 2
São Paulo 2
Addis Ababa 1
Almaty 1
Alta Floresta 1
Bandung 1
Belford Roxo 1
Betim 1
Biên Hòa 1
Brejo 1
Cachoeiro de Itapemirim 1
Cebu City 1
Cipolletti 1
Cotia 1
Cruzeiro 1
Curitiba 1
DeLand 1
Divino 1
Duque de Caxias 1
Fall River 1
Feira de Santana 1
Fortaleza 1
Frankfurt am Main 1
Goya 1
Haiphong 1
Hammamet 1
Henderson 1
Ho Chi Minh City 1
Ismailia 1
Jilotepec de Molina Enríquez 1
Karachi 1
Kingston 1
Los Angeles 1
Medina 1
Mexico City 1
Modena 1
Modugno 1
Nam Định 1
Newark 1
Noci 1
Orem 1
Osasco 1
Padua 1
Phủ Lý 1
Poplar 1
Porter 1
Quảng Ngãi 1
Rio Claro 1
Rio Pomba 1
Riposto 1
San Francisco 1
Sant'Agata di Puglia 1
Sharjah 1
St Louis 1
Stockton 1
Temple City 1
Texarkana 1
Tirana 1
Turin 1
Uberaba 1
Valledupar 1
Totale 204
Nome #
STEM...analogiche. Apprendimento attivo e didattica laboratoriale 101
Crafting knowledge block by block: A systematic review on the educational potential of Minecraft in schools 51
Play at First Sight: A Literature Review on the Integration of Eye-Tracking into Special Needs Education 46
Stressing Out the ‘Damsel in Distress’: Intersectional Shifts in Women’s Representation in Video Games 44
From Pedestal to Ostracism A Quantitative Social Media Analysis and Conceptual Framework on Historical Memory and Pedagogical Implications of Cancel Culture 36
The STEM Approach to Tackling Gender Segregation: An Educational Project in Secondary Schools 7
From “flame” to “frame”. When context flips meaning online 5
Playing and learning in the blink of an eye: integrating eye-tracking technologies into game-based special needs education 5
Aree interne, spazi digitali. Fenomenologia delle presenze impossibili. 5
Cooperative Game-Based Learning in Primary School: A Quasi-Experimental Study Design 4
From Checklists to Playability: A systematic mapping of player reviews to the Game Accessibility Guidelines 4
New Forms of (Mis)communication and Artificial Intelligence: Exploring Alienation, Empowerment and Accessibility 4
Graph by graph, bird by bird: Gamified literary data visualizations for Digital Humanities pedagogy 4
Minecraft: Education Edition tra gioco, STEM e inclusione: prospettive per la scuola primaria 3
From feature to function. Rethinking videogame accessibility as distributed learning 3
SOCIAL ROBOTICS AND EMOTIONS: AN EXPLORATORY SURVEY ON TEACHERS’ PERCEPTIONS OF SOCIAL ROBOTS 3
Theoretical Framework for Video Game Accessibility: Bridging User Experiences and Industry Data for Inclusive Design 3
Il progetto PYRAMID. Game-Based Learning cooperativo e inclusione nella scuola primaria 3
X-IDEA: Explainable, Inclusive, Equitable Code-Learning Assistants 2
Formare all’accessibilità degli ambienti ludici digitali. Una competenza emergente per i docenti della scuola secondaria 2
Advisors, Validators, and Teachers: AI Agents for a Community of Practice on Accessibility 2
New Forms of (Mis) communication and Artificial Intelligence: Exploring Alienation, Empowerment and Accessibility 2
La figura dell'insegnante di sostegno: dall'Oriente all'Occidente, tra integrazione e rituali formali 2
Coltivare il sapere all’aria aperta: esplorando la realtà dell’Outdoor Education 2
Qualità della vita, autodeterminazione e intelligenza artificiale: opportunità e criticità per l’inclusione delle persone con disabilità 1
This War of Mine as a Promoter of Socio-Civic and Moral Competences: A Qualitative Study on Empathy, Ethical Reasoning, and Decision-Making Under Constraint 1
The STEM Approach to Tackling Gender Segregation: An Educational Project in Secondary Schools 1
Beyond barriers: l’IA come game changer nell’accessibilità ludico-educativa 1
The STEM approach to tackling gender discrimination: an educational project in secondary schools 1
Programmare l’inclusione con l’Intelligenza Artificiale: un’indagine sulle percezioni degli studenti di coding online 1
Totale 349
Categoria #
all - tutte 1.560
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 1.560


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2023/202416 0 0 0 0 0 0 0 7 0 3 5 1
2024/202536 1 0 0 8 7 4 1 2 6 3 2 2
2025/2026204 4 7 33 26 5 11 47 26 22 9 8 6
2026/202793 73 20 0 0 0 0 0 0 0 0 0 0
Totale 349