Playing videogames can positively affect health and well-being in older adults, alleviating the loss of cognitive functions and promoting a better lifestyle. The videogame industry recently started to produce games and apps specifically aimed at promoting physical and cognitive training (exergames and “brain trainers”). Using these tools both for personal use and in therapeutic contexts is a promising approach; however, it depends on characteristics such as quality of design, accessibility, inclusivity, monetization strategies of individual apps, as well as motivation to play. From the analysis of some of the most popular brain training apps currently available in the mobile game market, this article reflects on the accessibility properties that can promote the adoption and effectiveness of brain training apps to promote wellbeing and healthy ageing.
“Brain trainer” and “exergames” in active ageing - “Brain trainer” ed “exergame” al servizio dell’invecchiamento attivo
Tinterri, A;Basta, A;Dipace, A
2023-01-01
Abstract
Playing videogames can positively affect health and well-being in older adults, alleviating the loss of cognitive functions and promoting a better lifestyle. The videogame industry recently started to produce games and apps specifically aimed at promoting physical and cognitive training (exergames and “brain trainers”). Using these tools both for personal use and in therapeutic contexts is a promising approach; however, it depends on characteristics such as quality of design, accessibility, inclusivity, monetization strategies of individual apps, as well as motivation to play. From the analysis of some of the most popular brain training apps currently available in the mobile game market, this article reflects on the accessibility properties that can promote the adoption and effectiveness of brain training apps to promote wellbeing and healthy ageing.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.