In recent times there has been increasing talk about the metaverse, augmented and immersive reality and the educational opportunities related to the latter. Augmented reality and virtual reality are inherent and integral to the metaverse. In recent months, researchers and experts in the field of Higher Education have been experimenting and analyzing its use in learning contexts and processes, trying to understand whether it can be useful in order to provide new means for more inclusive and motivating teaching for learners. But is it really possible to learn through the metaverse and make this virtual and immersive environment inclusive?
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