The introductory part of this article will focus on defining the methodological characteristics of the use of serious games (SGs) in education and training. Recently, these educational technologies, as well as digital games, have been used to allow students and professionals to acquire soft skills using a playful, competitive and interactive approach. In the second part of the paper, we will analyze how serious games are used in social life settings to promote inclusiveness and communication skills in subjects predisposed to experiencing exclusion and isolation. In the final part, future perspectives will be discussed and described.
UTILIZZO DEI SERIOUS GAMES NEL CAMPO DELL’EDUCAZIONE E DELLA DIDATTICA: APPLICAZIONI CONTEMPORANEE NEI SETTORI DELLA VITA SOCIALE EDUCATIONAL AND DIDACTIC USE OF SERIOUS GAMES: APPLICATIONS IN CONTEMPORARY SOCIAL LIFE SETTINGS
Peconio;di furia;Lombardi;Toto;Limone
2022-01-01
Abstract
The introductory part of this article will focus on defining the methodological characteristics of the use of serious games (SGs) in education and training. Recently, these educational technologies, as well as digital games, have been used to allow students and professionals to acquire soft skills using a playful, competitive and interactive approach. In the second part of the paper, we will analyze how serious games are used in social life settings to promote inclusiveness and communication skills in subjects predisposed to experiencing exclusion and isolation. In the final part, future perspectives will be discussed and described.File in questo prodotto:
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