DI FUCCIO, RAFFAELE
 Distribuzione geografica
Continente #
EU - Europa 1.167
NA - Nord America 370
AS - Asia 140
SA - Sud America 12
AF - Africa 7
OC - Oceania 3
Totale 1.699
Nazione #
IT - Italia 473
IE - Irlanda 404
US - Stati Uniti d'America 359
SE - Svezia 142
SG - Singapore 48
CN - Cina 34
DE - Germania 29
CZ - Repubblica Ceca 17
HK - Hong Kong 17
IN - India 15
FI - Finlandia 14
GB - Regno Unito 14
CA - Canada 10
GR - Grecia 10
FR - Francia 9
BE - Belgio 7
BR - Brasile 7
PL - Polonia 7
PT - Portogallo 7
ES - Italia 6
NO - Norvegia 6
PH - Filippine 5
LK - Sri Lanka 4
RU - Federazione Russa 4
TN - Tunisia 4
AU - Australia 3
JP - Giappone 3
MY - Malesia 3
NL - Olanda 3
RO - Romania 3
UA - Ucraina 3
AT - Austria 2
BN - Brunei Darussalam 2
BT - Bhutan 2
HR - Croazia 2
IR - Iran 2
KE - Kenya 2
LT - Lituania 2
LV - Lettonia 2
PE - Perù 2
TW - Taiwan 2
UY - Uruguay 2
CL - Cile 1
DK - Danimarca 1
IL - Israele 1
KR - Corea 1
MX - Messico 1
SC - Seychelles 1
TR - Turchia 1
Totale 1.699
Città #
Dublin 404
Nyköping 129
Chandler 56
Bari 45
Rome 45
Princeton 33
Ashburn 30
Singapore 26
New York 22
Munich 21
Naples 20
Wilmington 20
Boardman 18
Brno 17
Foggia 15
Milan 14
Pune 13
Helsinki 9
Lecce 9
Castelfranco Veneto 8
Palermo 8
Turin 8
Des Moines 7
Hong Kong 6
Los Angeles 6
Ottawa 6
Poznan 6
Barletta 5
Beijing 5
Bitonto 5
Brussels 5
Central 5
Frattamaggiore 5
Lappeenranta 5
San Severo 5
Genoa 4
Matera 4
Odolo 4
Padova 4
Pescara 4
Plymouth 4
Seattle 4
São Paulo 4
Altamura 3
Athens 3
Capurso 3
Chicago 3
Chieti 3
Florence 3
Gravina di Catania 3
Guangzhou 3
Kuching 3
Lisbon 3
Lizzanello 3
London 3
Manfredonia 3
Martina Franca 3
Monte 3
Parma 3
Pontassieve 3
Portland 3
Tokyo 3
Torre Del Greco 3
Trani 3
Vieste 3
Adelfia 2
Agrate Conturbia 2
Amsterdam 2
Anuradhapura 2
Aversa 2
Bitetto 2
Bologna 2
Cavriago 2
Cologne 2
Eboli 2
Fisciano 2
Foglizzo 2
Glasgow 2
Granada 2
Ikšķile 2
Izegem 2
Kansas City 2
Lima 2
Mantova 2
Marikina City 2
Matelica 2
Monte San Savino 2
Nanaimo 2
Natal 2
New Taipei City 2
Oslo 2
Pagiai 2
Paris 2
Partinico 2
Pistoia 2
Pontirolo Nuovo 2
Porcia 2
Porto Rafti 2
Scarperia e San Piero 2
Shanghai 2
Totale 1.209
Nome #
I sensi nel digitale. Le Tangible User Interfaces innovano la pratica pedagogica 188
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study 138
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning 67
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 65
Tangible User Interfaces e multisensorialità nella didattica: uno studio di accettabilità in contesti scolastici formali 57
Digital games for career guidance: a systematic review using PRISMA guidelines 56
A serious game and negotiation skills in nursing students: A pilot study 46
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 43
The role of technologies in education and new trajectories of blended learning 41
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences 39
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools 38
Operazionalization of the 4C-ID model in a practical context 37
Digital Storytelling: A learning perspective 37
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology 37
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 36
Technology to enhance Hands-on Psycho-pedagogical Practices 36
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 35
Tangible User Interfaces for Multisensory Storytelling at School: A Study of Acceptability 35
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming 34
STOP: A gamified approach to support obese patients in changing their health habits 34
Literature Review on MOOCs on Sensory (Olfactory) Learning 34
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 33
Artificial immune systems for artificial olfaction data analysis: comparison between AIRS and ANN models 33
The DoCENT role play game: A tool for the training og the digital creativity for teachers 32
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project 32
Enhancing Manipulative Learning with Smart Objects 31
New technologies to guarantee physical well-being: didactic and motivational strategies 31
Multisensory Educational Materials: Five Senses to Learn 30
Artificial Immune Systems: A Novel Approach to Electronic Nose Patterns Classification 30
Preface 29
BLOCKMAGIC, A Hybrid Educational Environment Based On RFID Technology And Internet Of Things Concepts 29
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation 29
Demonstrating machine learning for cancer diagnostics 26
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum 26
Educational Digital Storytelling: Empowering Students to Shape Their Future 25
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. 25
Burnout Syndrome Among Master’s Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game 24
I MATERIALI DIDATTICI CURRICOLARI POTENZIATI: DALLE INTERFACCE TRASPARENTI ALLA MULTIMODALITÀ 23
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 23
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 22
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell 22
Circle time: la voce dei bambini 21
The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications 19
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 19
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers 19
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study 18
TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications 18
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring 17
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review 9
null 6
The effects of the COVID-19 pandemic on Italian primary school children's learning: A systematic review through a psycho-social lens 6
Totale 1.840
Categoria #
all - tutte 14.556
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 14.556


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022344 0 0 0 0 3 2 112 36 36 82 20 53
2022/2023974 76 34 29 15 41 61 54 99 433 49 52 31
2023/2024426 43 25 32 14 34 55 29 36 25 28 27 78
2024/202596 79 17 0 0 0 0 0 0 0 0 0 0
Totale 1.840