DI FUCCIO, RAFFAELE
 Distribuzione geografica
Continente #
EU - Europa 1.984
NA - Nord America 1.214
AS - Asia 1.062
SA - Sud America 232
AF - Africa 35
OC - Oceania 8
Continente sconosciuto - Info sul continente non disponibili 1
Totale 4.536
Nazione #
US - Stati Uniti d'America 1.166
IT - Italia 724
SG - Singapore 505
IE - Irlanda 406
RU - Federazione Russa 285
CN - Cina 184
BR - Brasile 175
SE - Svezia 143
HK - Hong Kong 136
FR - Francia 106
VN - Vietnam 77
DE - Germania 69
NL - Olanda 46
GB - Regno Unito 38
IN - India 36
FI - Finlandia 33
CA - Canada 29
PL - Polonia 18
AR - Argentina 17
CZ - Repubblica Ceca 17
AT - Austria 16
IQ - Iraq 14
TR - Turchia 13
ES - Italia 12
GR - Grecia 12
CL - Cile 11
PT - Portogallo 11
BE - Belgio 10
MX - Messico 10
SA - Arabia Saudita 10
JP - Giappone 9
ZA - Sudafrica 9
BD - Bangladesh 8
NO - Norvegia 7
PH - Filippine 7
PK - Pakistan 7
TW - Taiwan 7
UY - Uruguay 7
AU - Australia 6
EC - Ecuador 6
ID - Indonesia 6
AE - Emirati Arabi Uniti 5
EG - Egitto 5
KE - Kenya 5
LV - Lettonia 5
MY - Malesia 5
PE - Perù 5
TN - Tunisia 5
BO - Bolivia 4
CH - Svizzera 4
DO - Repubblica Dominicana 4
DZ - Algeria 4
IR - Iran 4
LK - Sri Lanka 4
UA - Ucraina 4
AZ - Azerbaigian 3
BY - Bielorussia 3
IL - Israele 3
JO - Giordania 3
RO - Romania 3
TH - Thailandia 3
VE - Venezuela 3
BG - Bulgaria 2
BN - Brunei Darussalam 2
BT - Bhutan 2
CI - Costa d'Avorio 2
CO - Colombia 2
HR - Croazia 2
JM - Giamaica 2
LT - Lituania 2
MO - Macao, regione amministrativa speciale della Cina 2
NP - Nepal 2
PR - Porto Rico 2
PY - Paraguay 2
RS - Serbia 2
SK - Slovacchia (Repubblica Slovacca) 2
AL - Albania 1
DK - Danimarca 1
GE - Georgia 1
GM - Gambi 1
KG - Kirghizistan 1
KR - Corea 1
KZ - Kazakistan 1
LY - Libia 1
ML - Mali 1
MR - Mauritania 1
NZ - Nuova Zelanda 1
SC - Seychelles 1
TT - Trinidad e Tobago 1
TV - Tuvalu 1
UZ - Uzbekistan 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 4.536
Città #
Dublin 406
San Jose 366
Singapore 202
Ashburn 136
Nyköping 129
Hong Kong 124
Beijing 82
Rome 82
Bari 59
Santa Clara 59
Chandler 56
Lauterbourg 50
Dallas 48
Moscow 39
Milan 33
New York 33
Princeton 33
Naples 28
Ho Chi Minh City 27
Munich 27
Boardman 25
Hanoi 23
Wilmington 20
Helsinki 19
Palermo 19
Brno 17
Council Bluffs 17
Los Angeles 17
Foggia 15
Orem 15
São Paulo 15
Pune 14
Frankfurt am Main 11
Warsaw 11
Ottawa 10
Paris 10
San Francisco 10
Chennai 9
Lecce 9
Brooklyn 8
Brussels 8
Castelfranco Veneto 8
Turin 8
Amsterdam 7
Des Moines 7
London 7
Rio de Janeiro 7
Santiago 7
Baghdad 6
Bologna 6
Chicago 6
Düsseldorf 6
Espoo 6
Lisbon 6
Padova 6
Poznan 6
Seattle 6
Barletta 5
Bitonto 5
Capurso 5
Central 5
Da Nang 5
Florence 5
Frattamaggiore 5
Jeddah 5
Johannesburg 5
Lappeenranta 5
Montevideo 5
Nuremberg 5
San Severo 5
Shanghai 5
The Dalles 5
Tokyo 5
Toronto 5
Atlanta 4
Bolzano 4
Fisciano 4
Genoa 4
La Paz 4
Lima 4
Madrid 4
Manchester 4
Manfredonia 4
Matera 4
Odolo 4
Pescara 4
Plymouth 4
Sant'Angelo dei Lombardi 4
Selçuklu 4
Thessaloniki 4
Algiers 3
Altamura 3
Athens 3
Baku 3
Bangkok 3
Belo Horizonte 3
Biên Hòa 3
Cairo 3
Casoria 3
Chieti 3
Totale 2.605
Nome #
I sensi nel digitale. Le Tangible User Interfaces innovano la pratica pedagogica 310
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study 233
Digital games for career guidance: a systematic review using PRISMA guidelines 128
A serious game and negotiation skills in nursing students: A pilot study 122
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 119
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning 119
Digital Storytelling: A learning perspective 116
Operazionalization of the 4C-ID model in a practical context 112
Burnout Syndrome Among Master’s Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game 107
Circle time: la voce dei bambini 102
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming 97
The effects of the COVID-19 pandemic on Italian primary school children's learning: A systematic review through a psycho-social lens 94
Artificial immune systems for artificial olfaction data analysis: comparison between AIRS and ANN models 89
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 89
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 86
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools 84
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review 83
The role of technologies in education and new trajectories of blended learning 83
Tangible User Interfaces e multisensorialità nella didattica: uno studio di accettabilità in contesti scolastici formali 83
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology 83
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 82
The DoCENT role play game: A tool for the training og the digital creativity for teachers 81
Educational Digital Storytelling: Empowering Students to Shape Their Future 81
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation 79
BLOCKMAGIC, A Hybrid Educational Environment Based On RFID Technology And Internet Of Things Concepts 77
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 76
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project 75
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers 75
Tangible User Interfaces for Multisensory Storytelling at School: A Study of Acceptability 73
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study 72
Demonstrating machine learning for cancer diagnostics 72
Artificial Immune Systems: A Novel Approach to Electronic Nose Patterns Classification 71
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences 71
Enhancing Manipulative Learning with Smart Objects 70
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell 70
Literature Review on MOOCs on Sensory (Olfactory) Learning 70
Multisensory Educational Materials: Five Senses to Learn 69
New technologies to guarantee physical well-being: didactic and motivational strategies 68
STOP: A gamified approach to support obese patients in changing their health habits 63
Technology to enhance Hands-on Psycho-pedagogical Practices 63
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 61
Exploratory Study of the Effects of Digital Storytelling Using Tangible User Interfaces on Acquired Knowledge About a Story in a Group of Primary School Children 60
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. 60
Preface 57
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum 55
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 55
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 53
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring 49
The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications 48
Virtual worlds and intelligent tutoring systems for learning motivation: a narrative review 46
TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications 46
I MATERIALI DIDATTICI CURRICOLARI POTENZIATI: DALLE INTERFACCE TRASPARENTI ALLA MULTIMODALITÀ 45
Visual narrative Game: an exploratory study on the role of visual communication in virtualworlds for socio-emotional learning in preadolescents. 41
Can 3D Virtual Worlds Be Used as Intelligent Tutoring Systems to Innovate Teaching and Learning Methods? Future Challenges and Possible Scenarios for Metaverse and Artificial Intelligence in Education 37
A Multidimentional Approach to Digital Inclusion: What Is the Impact of a UDL-Oriented ITS on Global Affect and Self-Efficacy? 37
Enhancing Learning Motivation Through Virtual Worlds and Intelligent Tutoring Systems: A Narrative Review. 37
Teaching and Learning in 3D Virtual Worlds integrated with Intelligent Tutoring Systems: New perspectives for Virtual Reality, Eduverse and Artificial Intelligence in Education 26
AI-Powered Digital Storytelling in Virtual Worlds: A Comparative European Model for Refugee Education. 24
The interactive and digital box for study management: an innovative and inclusive teaching tool for students with Special Educational Needs 23
Lego-Kintsugi: una nuova metodologia didattico-educativa per valorizzare le life skills e le digital life skills, creare benessere ed educare alla felicità 22
Visual Narrative Game: la comunicazione visiva nei mondi virtuali per l’apprendimento socio-emotivo dei preadolescenti. 20
Virtual English LAB: The Impact of Virtual Worlds on English Language Learning and Life Skills in Higher Education. 15
APPLYING GAMIFICATION IN LEARNING PROCESSES: GOOD PRACTICES AND RECOMMENDATIONS ABOUT HOW SERIOUS GAMES CAN ENHANCE STUDENTS' LEARNING SKILLS 10
null 6
Totale 4.730
Categoria #
all - tutte 30.043
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 30.043


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022344 0 0 0 0 3 2 112 36 36 82 20 53
2022/2023974 76 34 29 15 41 61 54 99 433 49 52 31
2023/2024426 43 25 32 14 34 55 29 36 25 28 27 78
2024/20251.097 79 30 38 43 67 108 63 56 296 131 112 74
2025/20261.889 125 124 167 236 121 71 445 208 156 143 50 43
Totale 4.730