DI FUCCIO, RAFFAELE
 Distribuzione geografica
Continente #
EU - Europa 1.278
NA - Nord America 394
AS - Asia 183
SA - Sud America 17
AF - Africa 10
OC - Oceania 4
Totale 1.886
Nazione #
IT - Italia 540
IE - Irlanda 405
US - Stati Uniti d'America 383
SE - Svezia 142
SG - Singapore 70
CN - Cina 38
DE - Germania 31
FI - Finlandia 25
GB - Regno Unito 18
CZ - Repubblica Ceca 17
HK - Hong Kong 17
NL - Olanda 17
IN - India 16
BR - Brasile 11
CA - Canada 10
FR - Francia 10
GR - Grecia 10
PT - Portogallo 10
BE - Belgio 7
JP - Giappone 7
PL - Polonia 7
TW - Taiwan 7
ES - Italia 6
NO - Norvegia 6
PH - Filippine 5
AT - Austria 4
IR - Iran 4
LK - Sri Lanka 4
LV - Lettonia 4
RU - Federazione Russa 4
TN - Tunisia 4
AU - Australia 3
EG - Egitto 3
MY - Malesia 3
RO - Romania 3
UA - Ucraina 3
BN - Brunei Darussalam 2
BT - Bhutan 2
HR - Croazia 2
KE - Kenya 2
LT - Lituania 2
MO - Macao, regione amministrativa speciale della Cina 2
PE - Perù 2
SA - Arabia Saudita 2
UY - Uruguay 2
AR - Argentina 1
BG - Bulgaria 1
BY - Bielorussia 1
CH - Svizzera 1
CL - Cile 1
DK - Danimarca 1
IL - Israele 1
KR - Corea 1
KZ - Kazakistan 1
MX - Messico 1
NZ - Nuova Zelanda 1
SC - Seychelles 1
SK - Slovacchia (Repubblica Slovacca) 1
TR - Turchia 1
Totale 1.886
Città #
Dublin 405
Nyköping 129
Chandler 56
Rome 48
Singapore 48
Bari 47
Princeton 33
Ashburn 31
Milan 26
Boardman 24
Munich 23
New York 23
Naples 21
Wilmington 20
Brno 17
Foggia 15
Helsinki 14
Palermo 13
Pune 13
Lecce 9
Los Angeles 9
Castelfranco Veneto 8
Turin 8
Des Moines 7
Espoo 6
Hong Kong 6
Lisbon 6
Ottawa 6
Poznan 6
Barletta 5
Beijing 5
Bitonto 5
Brussels 5
Central 5
Frattamaggiore 5
Lappeenranta 5
San Severo 5
Genoa 4
Manfredonia 4
Matera 4
Odolo 4
Padova 4
Pescara 4
Plymouth 4
Seattle 4
São Paulo 4
Altamura 3
Athens 3
Bologna 3
Bolzano 3
Cairo 3
Capurso 3
Chicago 3
Chieti 3
Florence 3
Gravina di Catania 3
Guangzhou 3
Kuching 3
Lizzanello 3
London 3
Martina Franca 3
Monte 3
Parma 3
Pistoia 3
Pontassieve 3
Portland 3
Tagara 3
Tainan City 3
Tokyo 3
Torre Del Greco 3
Trani 3
Vienna 3
Vieste 3
Adelfia 2
Agrate Conturbia 2
Amsterdam 2
Anuradhapura 2
Aversa 2
Belo Horizonte 2
Bitetto 2
Campo Bom 2
Cavriago 2
Cologne 2
Eboli 2
Fisciano 2
Foglizzo 2
Glasgow 2
Granada 2
Ikšķile 2
Izegem 2
Jeddah 2
Kansas City 2
Kaohsiung 2
Lima 2
Macao 2
Mantova 2
Marikina City 2
Matelica 2
Monte San Savino 2
Nanaimo 2
Totale 1.288
Nome #
I sensi nel digitale. Le Tangible User Interfaces innovano la pratica pedagogica 241
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study 171
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 73
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning 70
Digital games for career guidance: a systematic review using PRISMA guidelines 63
Tangible User Interfaces e multisensorialità nella didattica: uno studio di accettabilità in contesti scolastici formali 57
A serious game and negotiation skills in nursing students: A pilot study 53
Digital Storytelling: A learning perspective 46
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 45
The role of technologies in education and new trajectories of blended learning 42
Operazionalization of the 4C-ID model in a practical context 41
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming 41
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools 40
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology 39
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences 39
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 37
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 36
Technology to enhance Hands-on Psycho-pedagogical Practices 36
Enhancing Manipulative Learning with Smart Objects 35
Artificial immune systems for artificial olfaction data analysis: comparison between AIRS and ANN models 35
Tangible User Interfaces for Multisensory Storytelling at School: A Study of Acceptability 35
STOP: A gamified approach to support obese patients in changing their health habits 34
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project 34
Literature Review on MOOCs on Sensory (Olfactory) Learning 34
Burnout Syndrome Among Master’s Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game 33
The DoCENT role play game: A tool for the training og the digital creativity for teachers 33
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 33
Artificial Immune Systems: A Novel Approach to Electronic Nose Patterns Classification 32
Educational Digital Storytelling: Empowering Students to Shape Their Future 31
BLOCKMAGIC, A Hybrid Educational Environment Based On RFID Technology And Internet Of Things Concepts 31
New technologies to guarantee physical well-being: didactic and motivational strategies 31
Multisensory Educational Materials: Five Senses to Learn 31
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation 31
Preface 30
Demonstrating machine learning for cancer diagnostics 28
Circle time: la voce dei bambini 27
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. 26
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum 26
I MATERIALI DIDATTICI CURRICOLARI POTENZIATI: DALLE INTERFACCE TRASPARENTI ALLA MULTIMODALITÀ 23
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 23
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 22
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell 22
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study 19
The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications 19
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 19
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers 19
TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications 18
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring 17
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review 12
The effects of the COVID-19 pandemic on Italian primary school children's learning: A systematic review through a psycho-social lens 11
null 6
Totale 2.030
Categoria #
all - tutte 17.258
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 17.258


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022344 0 0 0 0 3 2 112 36 36 82 20 53
2022/2023974 76 34 29 15 41 61 54 99 433 49 52 31
2023/2024426 43 25 32 14 34 55 29 36 25 28 27 78
2024/2025286 79 30 38 43 67 29 0 0 0 0 0 0
Totale 2.030