DI FUCCIO, RAFFAELE
 Distribuzione geografica
Continente #
EU - Europa 1.091
NA - Nord America 336
AS - Asia 59
SA - Sud America 9
AF - Africa 5
OC - Oceania 3
Totale 1.503
Nazione #
IT - Italia 446
IE - Irlanda 404
US - Stati Uniti d'America 325
SE - Svezia 141
IN - India 15
FI - Finlandia 14
GB - Regno Unito 14
HK - Hong Kong 13
DE - Germania 11
CA - Canada 10
GR - Grecia 8
BE - Belgio 7
PT - Portogallo 7
FR - Francia 6
NO - Norvegia 6
PL - Polonia 6
PH - Filippine 5
SG - Singapore 5
BR - Brasile 4
CN - Cina 4
ES - Italia 4
LK - Sri Lanka 4
RU - Federazione Russa 4
AU - Australia 3
JP - Giappone 3
MY - Malesia 3
UA - Ucraina 3
AT - Austria 2
BN - Brunei Darussalam 2
BT - Bhutan 2
HR - Croazia 2
IR - Iran 2
KE - Kenya 2
LV - Lettonia 2
NL - Olanda 2
PE - Perù 2
TN - Tunisia 2
UY - Uruguay 2
CL - Cile 1
DK - Danimarca 1
IL - Israele 1
MX - Messico 1
RO - Romania 1
SC - Seychelles 1
Totale 1.503
Città #
Dublin 404
Nyköping 129
Chandler 56
Bari 41
Rome 38
Princeton 33
Ashburn 30
New York 22
Wilmington 20
Naples 18
Foggia 15
Pune 13
Milan 11
Helsinki 9
Lecce 9
Castelfranco Veneto 8
Palermo 8
Des Moines 7
Turin 7
Hong Kong 6
Ottawa 6
Poznan 6
Barletta 5
Bitonto 5
Brussels 5
Central 5
Frattamaggiore 5
Lappeenranta 5
San Severo 5
Genoa 4
Matera 4
Munich 4
Odolo 4
Padova 4
Pescara 4
Plymouth 4
Seattle 4
São Paulo 4
Altamura 3
Capurso 3
Chicago 3
Chieti 3
Florence 3
Gravina di Catania 3
Kuching 3
Lisbon 3
Lizzanello 3
London 3
Los Angeles 3
Manfredonia 3
Martina Franca 3
Monte 3
Parma 3
Pontassieve 3
Portland 3
Tokyo 3
Torre Del Greco 3
Trani 3
Vieste 3
Adelfia 2
Agrate Conturbia 2
Anuradhapura 2
Aversa 2
Beijing 2
Bitetto 2
Bologna 2
Cavriago 2
Cologne 2
Foglizzo 2
Glasgow 2
Ikšķile 2
Izegem 2
Lima 2
Mantova 2
Marikina City 2
Matelica 2
Monte San Savino 2
Nanaimo 2
Oslo 2
Paris 2
Partinico 2
Pistoia 2
Pontirolo Nuovo 2
Porcia 2
Porto Rafti 2
Scarperia e San Piero 2
Shorewood 2
Spoleto 2
Tavros 2
Thessaloniki 2
Thimphu 2
Trasacco 2
Tutong 2
Vila Nova de Famalicao 2
Viseu 2
Wennappuwa Town 2
Zagreb 2
Abangan Norte 1
Amsterdam 1
Andover 1
Totale 1.109
Nome #
I sensi nel digitale. Le Tangible User Interfaces innovano la pratica pedagogica 176
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study 127
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning 61
Tangible User Interfaces e multisensorialità nella didattica: uno studio di accettabilità in contesti scolastici formali 55
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 54
The role of technologies in education and new trajectories of blended learning 39
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 39
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences 36
Digital games for career guidance: a systematic review using PRISMA guidelines 35
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 35
A serious game and negotiation skills in nursing students: A pilot study 34
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools 34
Technology to enhance Hands-on Psycho-pedagogical Practices 34
STOP: A gamified approach to support obese patients in changing their health habits 33
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology 33
Operazionalization of the 4C-ID model in a practical context 32
Tangible User Interfaces for Multisensory Storytelling at School: A Study of Acceptability 32
Literature Review on MOOCs on Sensory (Olfactory) Learning 32
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming 31
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 31
Artificial immune systems for artificial olfaction data analysis: comparison between AIRS and ANN models 31
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 31
The DoCENT role play game: A tool for the training og the digital creativity for teachers 30
New technologies to guarantee physical well-being: didactic and motivational strategies 30
Digital Storytelling: A learning perspective 28
Preface 28
Multisensory Educational Materials: Five Senses to Learn 28
Artificial Immune Systems: A Novel Approach to Electronic Nose Patterns Classification 28
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project 27
Enhancing Manipulative Learning with Smart Objects 26
BLOCKMAGIC, A Hybrid Educational Environment Based On RFID Technology And Internet Of Things Concepts 25
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum 25
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation 25
Educational Digital Storytelling: Empowering Students to Shape Their Future 23
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. 23
Demonstrating machine learning for cancer diagnostics 23
I MATERIALI DIDATTICI CURRICOLARI POTENZIATI: DALLE INTERFACCE TRASPARENTI ALLA MULTIMODALITÀ 22
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 21
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 20
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell 19
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers 19
Burnout Syndrome Among Master’s Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game 18
The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications 18
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring 17
TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications 17
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 16
Circle time: la voce dei bambini 15
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study 15
null 6
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review 4
Totale 1.641
Categoria #
all - tutte 11.946
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 11.946


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022344 0 0 0 0 3 2 112 36 36 82 20 53
2022/2023974 76 34 29 15 41 61 54 99 433 49 52 31
2023/2024323 43 25 32 14 34 55 29 36 25 28 2 0
Totale 1.641