DI FUCCIO, RAFFAELE
 Distribuzione geografica
Continente #
EU - Europa 2.031
NA - Nord America 1.695
AS - Asia 1.097
SA - Sud America 239
Continente sconosciuto - Info sul continente non disponibili 199
AF - Africa 36
OC - Oceania 8
Totale 5.305
Nazione #
US - Stati Uniti d'America 1.626
IT - Italia 756
SG - Singapore 509
IE - Irlanda 407
RU - Federazione Russa 286
CN - Cina 189
BR - Brasile 181
SE - Svezia 143
HK - Hong Kong 137
FR - Francia 106
VN - Vietnam 78
DE - Germania 69
NL - Olanda 47
GB - Regno Unito 44
IN - India 37
FI - Finlandia 35
CA - Canada 34
ID - Indonesia 21
PL - Polonia 18
AR - Argentina 17
CZ - Repubblica Ceca 17
AT - Austria 16
ES - Italia 14
IQ - Iraq 14
BD - Bangladesh 13
TR - Turchia 13
CL - Cile 12
GR - Grecia 12
PT - Portogallo 11
BE - Belgio 10
MX - Messico 10
SA - Arabia Saudita 10
JP - Giappone 9
ZA - Sudafrica 9
PH - Filippine 8
NO - Norvegia 7
PK - Pakistan 7
TW - Taiwan 7
UY - Uruguay 7
AU - Australia 6
EC - Ecuador 6
AE - Emirati Arabi Uniti 5
EG - Egitto 5
IL - Israele 5
KE - Kenya 5
LV - Lettonia 5
MY - Malesia 5
PE - Perù 5
TN - Tunisia 5
BO - Bolivia 4
CH - Svizzera 4
CW - ???statistics.table.value.countryCode.CW??? 4
DO - Repubblica Dominicana 4
DZ - Algeria 4
GT - Guatemala 4
IR - Iran 4
LK - Sri Lanka 4
UA - Ucraina 4
AZ - Azerbaigian 3
BY - Bielorussia 3
JO - Giordania 3
LT - Lituania 3
PR - Porto Rico 3
RO - Romania 3
TH - Thailandia 3
TT - Trinidad e Tobago 3
VE - Venezuela 3
BG - Bulgaria 2
BN - Brunei Darussalam 2
BT - Bhutan 2
CI - Costa d'Avorio 2
CO - Colombia 2
CR - Costa Rica 2
HN - Honduras 2
HR - Croazia 2
JM - Giamaica 2
MO - Macao, regione amministrativa speciale della Cina 2
NI - Nicaragua 2
NP - Nepal 2
PY - Paraguay 2
RS - Serbia 2
SK - Slovacchia (Repubblica Slovacca) 2
AL - Albania 1
BA - Bosnia-Erzegovina 1
CU - Cuba 1
DK - Danimarca 1
GE - Georgia 1
GM - Gambi 1
GP - Guadalupe 1
KG - Kirghizistan 1
KR - Corea 1
KZ - Kazakistan 1
LY - Libia 1
MA - Marocco 1
ML - Mali 1
MR - Mauritania 1
NZ - Nuova Zelanda 1
SC - Seychelles 1
SV - El Salvador 1
TV - Tuvalu 1
Totale 5.109
Città #
San Jose 432
Dublin 407
Singapore 205
Ashburn 151
Nyköping 129
Hong Kong 125
Beijing 87
Rome 85
Council Bluffs 82
Santa Clara 82
Columbus 72
Bari 59
Chandler 57
Dallas 55
Lauterbourg 50
New York 41
Moscow 39
Milan 34
Princeton 34
Ho Chi Minh City 28
Naples 28
Munich 27
Boardman 25
Hanoi 23
Los Angeles 23
Wilmington 21
Palermo 20
Helsinki 19
São Paulo 18
Brno 17
Phoenix 16
Foggia 15
Orem 15
Pune 14
Frankfurt am Main 11
Warsaw 11
Chennai 10
Ottawa 10
Paris 10
San Francisco 10
Turin 10
Hudson 9
Lecce 9
Brooklyn 8
Brussels 8
Castelfranco Veneto 8
Santiago 8
Amsterdam 7
Chicago 7
Des Moines 7
London 7
Rio de Janeiro 7
Seattle 7
Atlanta 6
Baghdad 6
Bologna 6
Düsseldorf 6
Espoo 6
Florence 6
Frattamaggiore 6
Lisbon 6
Padova 6
Poznan 6
Barletta 5
Bitonto 5
Capurso 5
Central 5
Charlotte 5
Da Nang 5
Jeddah 5
Johannesburg 5
Lappeenranta 5
Montevideo 5
Nuremberg 5
San Severo 5
Shanghai 5
The Dalles 5
Tokyo 5
Toronto 5
Bolzano 4
Fisciano 4
Genoa 4
Guatemala City 4
La Paz 4
Lima 4
Madrid 4
Manchester 4
Manfredonia 4
Matera 4
Montecalvo Irpino 4
Odolo 4
Pescara 4
Plymouth 4
Portland 4
Sant'Angelo dei Lombardi 4
Selçuklu 4
Thessaloniki 4
Willemstad 4
Algiers 3
Altamura 3
Totale 2.921
Nome #
I sensi nel digitale. Le Tangible User Interfaces innovano la pratica pedagogica 319
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study 254
Digital games for career guidance: a systematic review using PRISMA guidelines 134
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 131
A serious game and negotiation skills in nursing students: A pilot study 129
Digital Storytelling: A learning perspective 125
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning 125
Operazionalization of the 4C-ID model in a practical context 118
Burnout Syndrome Among Master’s Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game 116
Circle time: la voce dei bambini 114
The effects of the COVID-19 pandemic on Italian primary school children's learning: A systematic review through a psycho-social lens 107
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming 104
Artificial immune systems for artificial olfaction data analysis: comparison between AIRS and ANN models 98
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 97
Tangible User Interfaces for Multisensory Storytelling at School: A Study of Acceptability 96
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review 94
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 93
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation 92
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools 92
Educational Digital Storytelling: Empowering Students to Shape Their Future 91
The role of technologies in education and new trajectories of blended learning 91
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology 91
Tangible User Interfaces e multisensorialità nella didattica: uno studio di accettabilità in contesti scolastici formali 89
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 88
The DoCENT role play game: A tool for the training og the digital creativity for teachers 86
BLOCKMAGIC, A Hybrid Educational Environment Based On RFID Technology And Internet Of Things Concepts 85
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project 84
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 83
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study 80
Demonstrating machine learning for cancer diagnostics 80
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers 80
Artificial Immune Systems: A Novel Approach to Electronic Nose Patterns Classification 78
Multisensory Educational Materials: Five Senses to Learn 77
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell 77
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences 77
Enhancing Manipulative Learning with Smart Objects 76
New technologies to guarantee physical well-being: didactic and motivational strategies 75
Literature Review on MOOCs on Sensory (Olfactory) Learning 75
Exploratory Study of the Effects of Digital Storytelling Using Tangible User Interfaces on Acquired Knowledge About a Story in a Group of Primary School Children 69
STOP: A gamified approach to support obese patients in changing their health habits 69
Technology to enhance Hands-on Psycho-pedagogical Practices 69
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 68
Virtual worlds and intelligent tutoring systems for learning motivation: a narrative review 67
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. 66
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 62
Preface 61
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 61
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum 61
Visual narrative Game: an exploratory study on the role of visual communication in virtualworlds for socio-emotional learning in preadolescents. 58
Can 3D Virtual Worlds Be Used as Intelligent Tutoring Systems to Innovate Teaching and Learning Methods? Future Challenges and Possible Scenarios for Metaverse and Artificial Intelligence in Education 54
The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications 54
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring 53
TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications 53
I MATERIALI DIDATTICI CURRICOLARI POTENZIATI: DALLE INTERFACCE TRASPARENTI ALLA MULTIMODALITÀ 50
A Multidimentional Approach to Digital Inclusion: What Is the Impact of a UDL-Oriented ITS on Global Affect and Self-Efficacy? 49
Enhancing Learning Motivation Through Virtual Worlds and Intelligent Tutoring Systems: A Narrative Review. 49
Visual Narrative Game: la comunicazione visiva nei mondi virtuali per l’apprendimento socio-emotivo dei preadolescenti. 41
AI-Powered Digital Storytelling in Virtual Worlds: A Comparative European Model for Refugee Education. 38
The interactive and digital box for study management: an innovative and inclusive teaching tool for students with Special Educational Needs 38
Lego-Kintsugi: una nuova metodologia didattico-educativa per valorizzare le life skills e le digital life skills, creare benessere ed educare alla felicità 34
Teaching and Learning in 3D Virtual Worlds integrated with Intelligent Tutoring Systems: New perspectives for Virtual Reality, Eduverse and Artificial Intelligence in Education 32
Virtual English LAB: The Impact of Virtual Worlds on English Language Learning and Life Skills in Higher Education. 24
APPLYING GAMIFICATION IN LEARNING PROCESSES: GOOD PRACTICES AND RECOMMENDATIONS ABOUT HOW SERIOUS GAMES CAN ENHANCE STUDENTS' LEARNING SKILLS 18
null 6
Totale 5.305
Categoria #
all - tutte 33.748
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 33.748


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022344 0 0 0 0 3 2 112 36 36 82 20 53
2022/2023974 76 34 29 15 41 61 54 99 433 49 52 31
2023/2024426 43 25 32 14 34 55 29 36 25 28 27 78
2024/20251.097 79 30 38 43 67 108 63 56 296 131 112 74
2025/20261.902 125 124 167 236 121 71 445 208 156 143 50 56
2026/2027562 58 151 152 201 0 0 0 0 0 0 0 0
Totale 5.305