DI FUCCIO, RAFFAELE
 Distribuzione geografica
Continente #
EU - Europa 1.991
NA - Nord America 1.339
AS - Asia 1.080
SA - Sud America 235
Continente sconosciuto - Info sul continente non disponibili 195
AF - Africa 35
OC - Oceania 8
Totale 4.883
Nazione #
US - Stati Uniti d'America 1.291
IT - Italia 729
SG - Singapore 508
IE - Irlanda 406
RU - Federazione Russa 285
CN - Cina 189
BR - Brasile 177
SE - Svezia 143
HK - Hong Kong 137
FR - Francia 106
VN - Vietnam 78
DE - Germania 69
NL - Olanda 47
GB - Regno Unito 38
IN - India 37
FI - Finlandia 33
CA - Canada 29
PL - Polonia 18
AR - Argentina 17
CZ - Repubblica Ceca 17
AT - Austria 16
IQ - Iraq 14
BD - Bangladesh 13
TR - Turchia 13
CL - Cile 12
ES - Italia 12
GR - Grecia 12
PT - Portogallo 11
BE - Belgio 10
MX - Messico 10
SA - Arabia Saudita 10
JP - Giappone 9
ZA - Sudafrica 9
ID - Indonesia 8
NO - Norvegia 7
PH - Filippine 7
PK - Pakistan 7
TW - Taiwan 7
UY - Uruguay 7
AU - Australia 6
EC - Ecuador 6
AE - Emirati Arabi Uniti 5
EG - Egitto 5
KE - Kenya 5
LV - Lettonia 5
MY - Malesia 5
PE - Perù 5
TN - Tunisia 5
BO - Bolivia 4
CH - Svizzera 4
DO - Repubblica Dominicana 4
DZ - Algeria 4
IR - Iran 4
LK - Sri Lanka 4
UA - Ucraina 4
AZ - Azerbaigian 3
BY - Bielorussia 3
IL - Israele 3
JO - Giordania 3
RO - Romania 3
TH - Thailandia 3
VE - Venezuela 3
BG - Bulgaria 2
BN - Brunei Darussalam 2
BT - Bhutan 2
CI - Costa d'Avorio 2
CO - Colombia 2
HR - Croazia 2
JM - Giamaica 2
LT - Lituania 2
MO - Macao, regione amministrativa speciale della Cina 2
NP - Nepal 2
PR - Porto Rico 2
PY - Paraguay 2
RS - Serbia 2
SK - Slovacchia (Repubblica Slovacca) 2
AL - Albania 1
BA - Bosnia-Erzegovina 1
DK - Danimarca 1
GE - Georgia 1
GM - Gambi 1
KG - Kirghizistan 1
KR - Corea 1
KZ - Kazakistan 1
LY - Libia 1
ML - Mali 1
MR - Mauritania 1
NZ - Nuova Zelanda 1
SC - Seychelles 1
TT - Trinidad e Tobago 1
TV - Tuvalu 1
UZ - Uzbekistan 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 4.689
Città #
Dublin 406
San Jose 379
Singapore 205
Ashburn 138
Nyköping 129
Hong Kong 125
Beijing 87
Rome 82
Santa Clara 66
Council Bluffs 62
Bari 59
Chandler 57
Dallas 51
Lauterbourg 50
Moscow 39
New York 39
Milan 33
Princeton 33
Ho Chi Minh City 28
Naples 28
Columbus 27
Munich 27
Boardman 25
Hanoi 23
Wilmington 20
Helsinki 19
Los Angeles 19
Palermo 19
Brno 17
São Paulo 16
Foggia 15
Orem 15
Pune 14
Frankfurt am Main 11
Warsaw 11
Chennai 10
Ottawa 10
Paris 10
San Francisco 10
Turin 10
Lecce 9
Brooklyn 8
Brussels 8
Castelfranco Veneto 8
Santiago 8
Amsterdam 7
Des Moines 7
London 7
Rio de Janeiro 7
Seattle 7
Baghdad 6
Bologna 6
Chicago 6
Düsseldorf 6
Espoo 6
Lisbon 6
Padova 6
Poznan 6
Barletta 5
Bitonto 5
Capurso 5
Central 5
Da Nang 5
Florence 5
Frattamaggiore 5
Jeddah 5
Johannesburg 5
Lappeenranta 5
Montevideo 5
Nuremberg 5
San Severo 5
Shanghai 5
The Dalles 5
Tokyo 5
Toronto 5
Atlanta 4
Bolzano 4
Fisciano 4
Genoa 4
La Paz 4
Lima 4
Madrid 4
Manchester 4
Manfredonia 4
Matera 4
Odolo 4
Pescara 4
Phoenix 4
Plymouth 4
Sant'Angelo dei Lombardi 4
Selçuklu 4
Thessaloniki 4
Algiers 3
Altamura 3
Athens 3
Baku 3
Bangkok 3
Belo Horizonte 3
Biên Hòa 3
Cairo 3
Totale 2.725
Nome #
I sensi nel digitale. Le Tangible User Interfaces innovano la pratica pedagogica 314
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study 233
Digital games for career guidance: a systematic review using PRISMA guidelines 131
A serious game and negotiation skills in nursing students: A pilot study 124
Digital Storytelling: A learning perspective 121
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning 120
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 119
Operazionalization of the 4C-ID model in a practical context 115
Burnout Syndrome Among Master’s Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game 109
Circle time: la voce dei bambini 104
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming 99
The effects of the COVID-19 pandemic on Italian primary school children's learning: A systematic review through a psycho-social lens 97
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 92
Artificial immune systems for artificial olfaction data analysis: comparison between AIRS and ANN models 90
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 86
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools 86
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review 85
The role of technologies in education and new trajectories of blended learning 84
Tangible User Interfaces e multisensorialità nella didattica: uno studio di accettabilità in contesti scolastici formali 84
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology 84
The DoCENT role play game: A tool for the training og the digital creativity for teachers 83
Educational Digital Storytelling: Empowering Students to Shape Their Future 83
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 83
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation 80
BLOCKMAGIC, A Hybrid Educational Environment Based On RFID Technology And Internet Of Things Concepts 78
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 78
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project 77
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers 77
Tangible User Interfaces for Multisensory Storytelling at School: A Study of Acceptability 75
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study 73
Demonstrating machine learning for cancer diagnostics 73
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences 73
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell 72
Artificial Immune Systems: A Novel Approach to Electronic Nose Patterns Classification 72
Literature Review on MOOCs on Sensory (Olfactory) Learning 71
Enhancing Manipulative Learning with Smart Objects 70
Multisensory Educational Materials: Five Senses to Learn 70
New technologies to guarantee physical well-being: didactic and motivational strategies 68
STOP: A gamified approach to support obese patients in changing their health habits 64
Technology to enhance Hands-on Psycho-pedagogical Practices 64
Exploratory Study of the Effects of Digital Storytelling Using Tangible User Interfaces on Acquired Knowledge About a Story in a Group of Primary School Children 62
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 62
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. 61
Preface 59
Virtual worlds and intelligent tutoring systems for learning motivation: a narrative review 58
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 56
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum 55
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 53
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring 51
The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications 48
TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications 48
Visual narrative Game: an exploratory study on the role of visual communication in virtualworlds for socio-emotional learning in preadolescents. 46
I MATERIALI DIDATTICI CURRICOLARI POTENZIATI: DALLE INTERFACCE TRASPARENTI ALLA MULTIMODALITÀ 46
Can 3D Virtual Worlds Be Used as Intelligent Tutoring Systems to Innovate Teaching and Learning Methods? Future Challenges and Possible Scenarios for Metaverse and Artificial Intelligence in Education 46
A Multidimentional Approach to Digital Inclusion: What Is the Impact of a UDL-Oriented ITS on Global Affect and Self-Efficacy? 42
Enhancing Learning Motivation Through Virtual Worlds and Intelligent Tutoring Systems: A Narrative Review. 42
Visual Narrative Game: la comunicazione visiva nei mondi virtuali per l’apprendimento socio-emotivo dei preadolescenti. 35
The interactive and digital box for study management: an innovative and inclusive teaching tool for students with Special Educational Needs 31
Teaching and Learning in 3D Virtual Worlds integrated with Intelligent Tutoring Systems: New perspectives for Virtual Reality, Eduverse and Artificial Intelligence in Education 29
AI-Powered Digital Storytelling in Virtual Worlds: A Comparative European Model for Refugee Education. 28
Lego-Kintsugi: una nuova metodologia didattico-educativa per valorizzare le life skills e le digital life skills, creare benessere ed educare alla felicità 25
Virtual English LAB: The Impact of Virtual Worlds on English Language Learning and Life Skills in Higher Education. 20
APPLYING GAMIFICATION IN LEARNING PROCESSES: GOOD PRACTICES AND RECOMMENDATIONS ABOUT HOW SERIOUS GAMES CAN ENHANCE STUDENTS' LEARNING SKILLS 13
null 6
Totale 4.883
Categoria #
all - tutte 31.687
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 31.687


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022344 0 0 0 0 3 2 112 36 36 82 20 53
2022/2023974 76 34 29 15 41 61 54 99 433 49 52 31
2023/2024426 43 25 32 14 34 55 29 36 25 28 27 78
2024/20251.097 79 30 38 43 67 108 63 56 296 131 112 74
2025/20261.902 125 124 167 236 121 71 445 208 156 143 50 56
2026/2027140 58 82 0 0 0 0 0 0 0 0 0 0
Totale 4.883