DI FUCCIO, RAFFAELE
 Distribuzione geografica
Continente #
EU - Europa 1.960
NA - Nord America 1.115
AS - Asia 1.045
SA - Sud America 230
AF - Africa 35
OC - Oceania 8
Continente sconosciuto - Info sul continente non disponibili 1
Totale 4.394
Nazione #
US - Stati Uniti d'America 1.069
IT - Italia 712
SG - Singapore 498
IE - Irlanda 406
RU - Federazione Russa 285
CN - Cina 176
BR - Brasile 173
SE - Svezia 143
HK - Hong Kong 136
FR - Francia 106
VN - Vietnam 77
DE - Germania 65
NL - Olanda 42
GB - Regno Unito 36
IN - India 36
FI - Finlandia 33
CA - Canada 27
PL - Polonia 18
AR - Argentina 17
CZ - Repubblica Ceca 17
AT - Austria 16
IQ - Iraq 14
ES - Italia 12
GR - Grecia 12
TR - Turchia 12
CL - Cile 11
BE - Belgio 10
MX - Messico 10
PT - Portogallo 10
SA - Arabia Saudita 10
JP - Giappone 9
ZA - Sudafrica 9
BD - Bangladesh 7
NO - Norvegia 7
PH - Filippine 7
PK - Pakistan 7
TW - Taiwan 7
UY - Uruguay 7
AU - Australia 6
EC - Ecuador 6
ID - Indonesia 6
AE - Emirati Arabi Uniti 5
EG - Egitto 5
KE - Kenya 5
LV - Lettonia 5
MY - Malesia 5
PE - Perù 5
TN - Tunisia 5
BO - Bolivia 4
DO - Repubblica Dominicana 4
DZ - Algeria 4
IR - Iran 4
LK - Sri Lanka 4
UA - Ucraina 4
AZ - Azerbaigian 3
BY - Bielorussia 3
CH - Svizzera 3
IL - Israele 3
JO - Giordania 3
RO - Romania 3
TH - Thailandia 3
VE - Venezuela 3
BG - Bulgaria 2
BN - Brunei Darussalam 2
BT - Bhutan 2
CI - Costa d'Avorio 2
CO - Colombia 2
HR - Croazia 2
JM - Giamaica 2
LT - Lituania 2
MO - Macao, regione amministrativa speciale della Cina 2
NP - Nepal 2
PR - Porto Rico 2
PY - Paraguay 2
RS - Serbia 2
SK - Slovacchia (Repubblica Slovacca) 2
AL - Albania 1
DK - Danimarca 1
GE - Georgia 1
GM - Gambi 1
KG - Kirghizistan 1
KR - Corea 1
KZ - Kazakistan 1
LY - Libia 1
ML - Mali 1
MR - Mauritania 1
NZ - Nuova Zelanda 1
SC - Seychelles 1
TT - Trinidad e Tobago 1
TV - Tuvalu 1
UZ - Uzbekistan 1
XK - ???statistics.table.value.countryCode.XK??? 1
Totale 4.394
Città #
Dublin 406
San Jose 289
Singapore 200
Ashburn 135
Nyköping 129
Hong Kong 124
Beijing 82
Rome 81
Bari 56
Chandler 56
Santa Clara 56
Lauterbourg 50
Dallas 47
Moscow 39
Milan 33
New York 33
Princeton 33
Ho Chi Minh City 27
Munich 27
Naples 27
Boardman 25
Hanoi 23
Wilmington 20
Helsinki 19
Palermo 18
Brno 17
Council Bluffs 17
Los Angeles 17
Foggia 15
São Paulo 15
Orem 14
Pune 14
Frankfurt am Main 11
Warsaw 11
Ottawa 10
Paris 10
San Francisco 10
Chennai 9
Lecce 9
Brooklyn 8
Brussels 8
Castelfranco Veneto 8
Turin 8
Amsterdam 7
Des Moines 7
London 7
Rio de Janeiro 7
Santiago 7
Baghdad 6
Bologna 6
Chicago 6
Düsseldorf 6
Espoo 6
Lisbon 6
Padova 6
Poznan 6
Seattle 6
Barletta 5
Bitonto 5
Capurso 5
Central 5
Da Nang 5
Florence 5
Frattamaggiore 5
Jeddah 5
Johannesburg 5
Lappeenranta 5
Montevideo 5
Nuremberg 5
San Severo 5
The Dalles 5
Tokyo 5
Toronto 5
Atlanta 4
Bolzano 4
Fisciano 4
Genoa 4
La Paz 4
Lima 4
Madrid 4
Manchester 4
Manfredonia 4
Matera 4
Odolo 4
Pescara 4
Plymouth 4
Sant'Angelo dei Lombardi 4
Selçuklu 4
Shanghai 4
Thessaloniki 4
Algiers 3
Altamura 3
Athens 3
Baku 3
Bangkok 3
Belo Horizonte 3
Biên Hòa 3
Cairo 3
Casoria 3
Chieti 3
Totale 2.513
Nome #
I sensi nel digitale. Le Tangible User Interfaces innovano la pratica pedagogica 308
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study 233
Digital games for career guidance: a systematic review using PRISMA guidelines 126
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning 116
Digital Storytelling: A learning perspective 115
A serious game and negotiation skills in nursing students: A pilot study 114
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 114
Operazionalization of the 4C-ID model in a practical context 110
Burnout Syndrome Among Master’s Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game 101
Circle time: la voce dei bambini 98
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming 95
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 88
The effects of the COVID-19 pandemic on Italian primary school children's learning: A systematic review through a psycho-social lens 88
Artificial immune systems for artificial olfaction data analysis: comparison between AIRS and ANN models 86
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 84
The role of technologies in education and new trajectories of blended learning 82
Tangible User Interfaces e multisensorialità nella didattica: uno studio di accettabilità in contesti scolastici formali 82
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools 82
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology 81
The DoCENT role play game: A tool for the training og the digital creativity for teachers 80
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 80
Educational Digital Storytelling: Empowering Students to Shape Their Future 79
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review 78
BLOCKMAGIC, A Hybrid Educational Environment Based On RFID Technology And Internet Of Things Concepts 76
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 75
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation 75
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project 74
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers 73
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study 71
Tangible User Interfaces for Multisensory Storytelling at School: A Study of Acceptability 71
Demonstrating machine learning for cancer diagnostics 70
Enhancing Manipulative Learning with Smart Objects 69
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell 69
Artificial Immune Systems: A Novel Approach to Electronic Nose Patterns Classification 69
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences 69
Literature Review on MOOCs on Sensory (Olfactory) Learning 69
New technologies to guarantee physical well-being: didactic and motivational strategies 67
Multisensory Educational Materials: Five Senses to Learn 67
STOP: A gamified approach to support obese patients in changing their health habits 62
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 61
Technology to enhance Hands-on Psycho-pedagogical Practices 61
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. 60
Preface 56
Exploratory Study of the Effects of Digital Storytelling Using Tangible User Interfaces on Acquired Knowledge About a Story in a Group of Primary School Children 54
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum 54
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 54
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 51
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring 47
The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications 47
I MATERIALI DIDATTICI CURRICOLARI POTENZIATI: DALLE INTERFACCE TRASPARENTI ALLA MULTIMODALITÀ 44
TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications 44
Virtual worlds and intelligent tutoring systems for learning motivation: a narrative review 42
Visual narrative Game: an exploratory study on the role of visual communication in virtualworlds for socio-emotional learning in preadolescents. 36
Can 3D Virtual Worlds Be Used as Intelligent Tutoring Systems to Innovate Teaching and Learning Methods? Future Challenges and Possible Scenarios for Metaverse and Artificial Intelligence in Education 34
A Multidimentional Approach to Digital Inclusion: What Is the Impact of a UDL-Oriented ITS on Global Affect and Self-Efficacy? 34
Enhancing Learning Motivation Through Virtual Worlds and Intelligent Tutoring Systems: A Narrative Review. 34
AI-Powered Digital Storytelling in Virtual Worlds: A Comparative European Model for Refugee Education. 23
The interactive and digital box for study management: an innovative and inclusive teaching tool for students with Special Educational Needs 22
Teaching and Learning in 3D Virtual Worlds integrated with Intelligent Tutoring Systems: New perspectives for Virtual Reality, Eduverse and Artificial Intelligence in Education 21
Lego-Kintsugi: una nuova metodologia didattico-educativa per valorizzare le life skills e le digital life skills, creare benessere ed educare alla felicità 20
Visual Narrative Game: la comunicazione visiva nei mondi virtuali per l’apprendimento socio-emotivo dei preadolescenti. 16
Virtual English LAB: The Impact of Virtual Worlds on English Language Learning and Life Skills in Higher Education. 13
APPLYING GAMIFICATION IN LEARNING PROCESSES: GOOD PRACTICES AND RECOMMENDATIONS ABOUT HOW SERIOUS GAMES CAN ENHANCE STUDENTS' LEARNING SKILLS 8
null 6
Totale 4.588
Categoria #
all - tutte 28.038
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 28.038


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022344 0 0 0 0 3 2 112 36 36 82 20 53
2022/2023974 76 34 29 15 41 61 54 99 433 49 52 31
2023/2024426 43 25 32 14 34 55 29 36 25 28 27 78
2024/20251.097 79 30 38 43 67 108 63 56 296 131 112 74
2025/20261.747 125 124 167 236 121 71 445 208 156 94 0 0
Totale 4.588