DI FUCCIO, RAFFAELE
 Distribuzione geografica
Continente #
EU - Europa 1.263
NA - Nord America 380
AS - Asia 179
SA - Sud America 16
AF - Africa 9
OC - Oceania 3
Totale 1.850
Nazione #
IT - Italia 537
IE - Irlanda 404
US - Stati Uniti d'America 369
SE - Svezia 142
SG - Singapore 69
CN - Cina 38
DE - Germania 31
FI - Finlandia 22
GB - Regno Unito 18
CZ - Repubblica Ceca 17
HK - Hong Kong 17
IN - India 16
NL - Olanda 15
BR - Brasile 11
CA - Canada 10
FR - Francia 10
GR - Grecia 10
PT - Portogallo 10
BE - Belgio 7
JP - Giappone 7
PL - Polonia 7
TW - Taiwan 7
ES - Italia 6
NO - Norvegia 6
PH - Filippine 5
LK - Sri Lanka 4
RU - Federazione Russa 4
TN - Tunisia 4
AT - Austria 3
AU - Australia 3
MY - Malesia 3
RO - Romania 3
UA - Ucraina 3
BN - Brunei Darussalam 2
BT - Bhutan 2
EG - Egitto 2
HR - Croazia 2
IR - Iran 2
KE - Kenya 2
LT - Lituania 2
LV - Lettonia 2
MO - Macao, regione amministrativa speciale della Cina 2
PE - Perù 2
SA - Arabia Saudita 2
UY - Uruguay 2
CL - Cile 1
DK - Danimarca 1
IL - Israele 1
KR - Corea 1
MX - Messico 1
SC - Seychelles 1
SK - Slovacchia (Repubblica Slovacca) 1
TR - Turchia 1
Totale 1.850
Città #
Dublin 404
Nyköping 129
Chandler 56
Rome 48
Bari 47
Singapore 47
Princeton 33
Ashburn 30
Milan 26
Boardman 24
Munich 23
New York 22
Naples 21
Wilmington 20
Brno 17
Foggia 15
Palermo 13
Pune 13
Helsinki 11
Lecce 9
Castelfranco Veneto 8
Turin 8
Des Moines 7
Espoo 6
Hong Kong 6
Lisbon 6
Los Angeles 6
Ottawa 6
Poznan 6
Barletta 5
Beijing 5
Bitonto 5
Brussels 5
Central 5
Frattamaggiore 5
Lappeenranta 5
San Severo 5
Genoa 4
Manfredonia 4
Matera 4
Odolo 4
Padova 4
Pescara 4
Plymouth 4
Seattle 4
São Paulo 4
Altamura 3
Athens 3
Bologna 3
Bolzano 3
Capurso 3
Chicago 3
Chieti 3
Florence 3
Gravina di Catania 3
Guangzhou 3
Kuching 3
Lizzanello 3
London 3
Martina Franca 3
Monte 3
Parma 3
Pontassieve 3
Portland 3
Tagara 3
Tainan City 3
Tokyo 3
Torre Del Greco 3
Trani 3
Vieste 3
Adelfia 2
Agrate Conturbia 2
Amsterdam 2
Anuradhapura 2
Aversa 2
Belo Horizonte 2
Bitetto 2
Cairo 2
Campo Bom 2
Cavriago 2
Cologne 2
Eboli 2
Fisciano 2
Foglizzo 2
Glasgow 2
Granada 2
Ikšķile 2
Izegem 2
Jeddah 2
Kansas City 2
Kaohsiung 2
Lima 2
Macao 2
Mantova 2
Marikina City 2
Matelica 2
Monte San Savino 2
Nanaimo 2
Natal 2
New Taipei City 2
Totale 1.275
Nome #
I sensi nel digitale. Le Tangible User Interfaces innovano la pratica pedagogica 237
Usability and engagement of a digital and multisensorial tool for immersive storytelling: A pilot study 170
Digital and Multisensory Storytelling: Narration with Smell, Taste and Touch 70
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning 69
Digital games for career guidance: a systematic review using PRISMA guidelines 62
Tangible User Interfaces e multisensorialità nella didattica: uno studio di accettabilità in contesti scolastici formali 57
A serious game and negotiation skills in nursing students: A pilot study 51
Digital Storytelling: A learning perspective 45
Block Magic: A Prototype Bridging Digital and Physical Educational Materials to Support Children Learning Processes 44
The role of technologies in education and new trajectories of blended learning 41
Operazionalization of the 4C-ID model in a practical context 40
Creativity, Learning and Technology in MOOC: The DoCENT Approach Between Teaching and Gaming 39
An agent‐based modelling approach to build up educational digital games for kindergarten and primary schools 39
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences 39
BlockMagic: Enhancing Traditional Didactic Materials with Smart Objects Technology 38
LA SFIDA DEL VECCHIO TANGIBILE AL NUOVO DIGITALE: I MATERIALI IBRIDI PER L’EDUCAZIONE 36
Bridging Digital and Physical Educational Games Using RFID/NFC Technologies 36
Technology to enhance Hands-on Psycho-pedagogical Practices 36
Tangible User Interfaces for Multisensory Storytelling at School: A Study of Acceptability 35
STOP: A gamified approach to support obese patients in changing their health habits 34
Enhancing Manipulative Learning with Smart Objects 34
Artificial immune systems for artificial olfaction data analysis: comparison between AIRS and ANN models 34
Literature Review on MOOCs on Sensory (Olfactory) Learning 34
The DoCENT role play game: A tool for the training og the digital creativity for teachers 33
Un concreto caso di applicazione degli strumenti per la didattica. Descrizione e analisi della sperimentazione avvenuta nelle scuole romane. 33
Attain Cultural Integration through teachers’ COnflict Resolution skills Development: The ACCORD Project 33
Burnout Syndrome Among Master’s Degree Nursing Students Using a Compromising Negotiation Style Evaluated Through a Serious Game 31
New technologies to guarantee physical well-being: didactic and motivational strategies 31
Multisensory Educational Materials: Five Senses to Learn 31
Artificial Immune Systems: A Novel Approach to Electronic Nose Patterns Classification 31
Educational Digital Storytelling: Empowering Students to Shape Their Future 30
BLOCKMAGIC, A Hybrid Educational Environment Based On RFID Technology And Internet Of Things Concepts 30
An adaptive classification model based on the Artificial Immune System for chemical sensor drift mitigation 30
Preface 29
Demonstrating machine learning for cancer diagnostics 27
The DoCENT Game: An Immersive Role-Playing Game for the Enhancement of Digital-Creativity. 26
THE VIRGILIO PROJECT. Using Moocs and Serious Games to support students decision making for an informed selection of university curriculum 26
Circle time: la voce dei bambini 25
I MATERIALI DIDATTICI CURRICOLARI POTENZIATI: DALLE INTERFACCE TRASPARENTI ALLA MULTIMODALITÀ 23
Potenziare i materiali didattici nella scuola primaria con interfacce naturali e tutor adattivi 23
Towards Hyper Activity Books for Children. Connecting Activity Books and Montessori-like Educational Materials 22
SNIFF: A Game-Based Assessment and Training Tool for the Sense of Smell 22
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study 19
The Activity Board 1.0: RFID-NFC WI-FI Multitags Desktop Reader for Education and Rehabilitation Applications 19
Hyper-Activity Books and Serious Games: How to Promote Experiential Learning beyond Distance 19
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers 19
TriPOD: A Prototypal System for the Recognition of Capacitive Widget on Touchscreen Addressed for Montessori-Like Educational Applications 18
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring 17
The Effectiveness of Serious Games for Enhancing Literacy Skills in Children with Learning Disabilities or Difficulties: A Systematic Review 11
The effects of the COVID-19 pandemic on Italian primary school children's learning: A systematic review through a psycho-social lens 10
null 6
Totale 1.994
Categoria #
all - tutte 16.891
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 16.891


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022344 0 0 0 0 3 2 112 36 36 82 20 53
2022/2023974 76 34 29 15 41 61 54 99 433 49 52 31
2023/2024426 43 25 32 14 34 55 29 36 25 28 27 78
2024/2025250 79 30 38 43 60 0 0 0 0 0 0 0
Totale 1.994