Storytelling is a shared pedagogical experience, expressed in several ways as lifelong learning experiences. A digital version of traditional storytelling could combine together a fundamental tool in human culture with a great range of digital experiences, potentially involving all senses of sight, smell, touch and taste. This would give learners an active and primary role, increasing their engagement and motivation in the learning process. In our work, we combine specific aspects of these two tools, technology and storytelling, to promote unique experiences with the aim of strengthening different learning processes. The great flexibility of our outcomes is made possible by Situated Psychological Agent Framework (SPAF), an agent-based model that reproduces psychological phenomenon basing on agents' interactions. Furthermore, this short paper shows two different uses of storytelling - EULALIA and STop Projects - blended with technology and tangible objects, in two completely different settings.

Digital Storytelling: A learning perspective

Di Fuccio R.
Supervision
;
2021-01-01

Abstract

Storytelling is a shared pedagogical experience, expressed in several ways as lifelong learning experiences. A digital version of traditional storytelling could combine together a fundamental tool in human culture with a great range of digital experiences, potentially involving all senses of sight, smell, touch and taste. This would give learners an active and primary role, increasing their engagement and motivation in the learning process. In our work, we combine specific aspects of these two tools, technology and storytelling, to promote unique experiences with the aim of strengthening different learning processes. The great flexibility of our outcomes is made possible by Situated Psychological Agent Framework (SPAF), an agent-based model that reproduces psychological phenomenon basing on agents' interactions. Furthermore, this short paper shows two different uses of storytelling - EULALIA and STop Projects - blended with technology and tangible objects, in two completely different settings.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11369/428493
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