MARENGO, Agostino
 Distribuzione geografica
Continente #
EU - Europa 480
NA - Nord America 163
AS - Asia 103
SA - Sud America 11
AF - Africa 2
Continente sconosciuto - Info sul continente non disponibili 1
Totale 760
Nazione #
IE - Irlanda 232
US - Stati Uniti d'America 156
SE - Svezia 96
IT - Italia 84
SG - Singapore 65
DE - Germania 23
CN - Cina 15
CZ - Repubblica Ceca 8
JP - Giappone 8
NL - Olanda 7
BR - Brasile 6
CA - Canada 6
FI - Finlandia 5
GB - Regno Unito 5
IR - Iran 5
GR - Grecia 4
CO - Colombia 3
IN - India 3
KR - Corea 3
RU - Federazione Russa 3
AT - Austria 2
ES - Italia 2
FR - Francia 2
HR - Croazia 2
IL - Israele 2
PE - Perù 2
RO - Romania 2
RS - Serbia 2
EG - Egitto 1
EU - Europa 1
MX - Messico 1
UA - Ucraina 1
UZ - Uzbekistan 1
VN - Vietnam 1
ZA - Sudafrica 1
Totale 760
Città #
Dublin 232
Nyköping 60
Singapore 50
Princeton 25
Boardman 21
Bari 18
Munich 15
Ashburn 13
Rome 10
Toronto 6
Berlin 5
Helsinki 5
Brno 4
London 4
Milan 4
Olomouc 4
Athens 3
Bergamo 3
Castelfranco di Sopra 3
Chandler 3
Council Bluffs 3
Foggia 3
Krasnogorsk 3
Reggio Emilia 3
Rio de Janeiro 3
São Paulo 3
Venosa 3
Ales 2
Avtalyon 2
Bologna 2
Busto Garolfo 2
Drunen 2
Karaj 2
Kula 2
La Jolla 2
Lima 2
Los Angeles 2
Medellín 2
Mesagne 2
Orta Nova 2
Pescara 2
Rocca di Cambio 2
Seville 2
Timișoara 2
Udine 2
Vicenza 2
Vienna 2
Bengaluru 1
Bogotá 1
Brindisi 1
Cairo 1
Cape Town 1
Chiampo 1
Coyoacán 1
Cumbernauld 1
Dongyang 1
Frankfurt am Main 1
Gioia del Colle 1
Gragnano 1
Hanover 1
Jiaxing 1
Lacchiarella 1
Lecce 1
Metković 1
Modena 1
Nanjing 1
Naples 1
Palo del Colle 1
Pasadena 1
Pergine Valsugana 1
Sahāranpur 1
Shanghai 1
Shenzhen 1
Tashkent 1
Thessaloniki 1
Trieste 1
Washington 1
Wilmington 1
Zagreb 1
Totale 581
Nome #
Innovative ways to assess soft-skills: The in-basket game online experience 73
Game-Based Learning in Mobile Technology 40
Mobile Gaming Experience and Co-Design for Kids: Learn German With Mr. Hut 37
Assessment of Public Health Performance in Relation to Hospital Energy Demand, Socio-Economic Efficiency and Quality of Services: An Italian Case Study 35
Building on strategic elearning initiatives of hybrid graduate education a case study approach: MHEI-ME Erasmus+ Project 34
Assessment of an E-Learning environment through CQT and statistical methods 32
Automatic Learning Path Design: development and implementation 31
Analysis of Web Intelligent Agent LIS as support for e-learning courses 30
Data mining methods to assess student behavior in adaptive e-learning processes 29
Active turorship in adaptive e-learning process using data-mining tools 29
From folksonomy to usability through tag cloud 28
Analysis of Web Intelligent Agent (LIS) as support for LifeLongLearning 27
Assess customers preferences and improve brand awareness Implementation of Social CRM in an Automotive company 27
Towards a mobile augmented reality prototype for corporate training: A new perspective 27
Towards a Mobile Augmented Reality Prototype for Corporate Training 27
Automatic Learning Path Design: development and implementation 27
An assessment of customer’s preferences and improve brand awareness implementation of Social CRM in an Automotive company 26
COVID19: testing an adaptive e-learning model to evaluate online student’s performance during the lockdown 26
Adaptive Learning: a New Approach in Student Modeling 25
Adaptive Learning and Student Modelling in Moodle 25
Training Time Optimization through Adaptive Learning Strategy 24
Evaluation of Student Performance in adaptive e-learning processes with active tutorship 24
The OSEL 2.0 Project: A framework for an Open Source, Flexible and Integrated Learning Environment on Web 2.0 23
OSEL 2.0 Project – A framework for an Open Source, flexible and integrated Learning Environment on web 2.0 23
Ontological support for the creation of Learning Objects 22
Exploring the Potential Impact of Artificial Intelligence (AI) on International Students in Higher Education: Generative AI, Chatbots, Analytics, and International Student Success 19
Healthcare performance analytics based on the novel PDA methodology for assessment of efficiency and perceived quality outcomes: A machine learning approach 19
The Performance of Mobile Devices Running HTML5-designed Learning Objects 19
Machine Learning for Evaluating Hospital Mobility: An Italian Case Study 13
Serious games to assess university students’ soft skills: investigating the effectiveness of a gamified assessment prototype 11
An efficient cardiovascular disease prediction model through AI-driven IoT technology 10
Building a Pedagogical Framework for the Education of Sustainable Development using a Values-based Education Approach 8
Values-Based Education for Sustainable Development (VbESD): Introducing a Pedagogical Framework for Education for Sustainable Development (ESD) Using a Values-Based Education (VbE) Approach 7
Envisioning General AI in Higher Education: Transforming Learning Paradigms and Pedagogies 7
Exploring the Impact of Artificial Intelligence on Healthcare Management: A Combined Systematic Review and Machine-Learning Approach 6
Navigating the nexus of AI and IoT: A comprehensive review of data analytics and privacy paradigms 4
Rethinking pedagogy for Computer Architecture: A Simplified Approach to Teach a Processor (SAtTaP) 3
The educational value of artificial intelligence in higher education: a 10-year systematic literature review 3
Principles of digital professionalism for the metaverse in healthcare 3
Redesigning Education Using Serious Games 2
Switching Learning Methods during the Pandemic: A Quasi-Experimental Study on a Master Course 2
Investigating the Factors Influencing the Adoption of Blockchain Technology across Different Countries and Industries: A Systematic Literature Review 2
Creation and Delivery of Complex Learning Experiences: the ELeGI Approach 2
LIA: An intelligent advisor for e-learning 1
Totale 892
Categoria #
all - tutte 9.508
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 9.508


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022151 0 0 0 2 4 0 0 26 68 9 14 28
2022/2023370 29 8 20 5 3 22 1 20 240 1 13 8
2023/2024217 25 15 8 13 11 14 0 1 23 11 36 60
2024/2025154 38 24 11 23 58 0 0 0 0 0 0 0
Totale 892