MARENGO, Agostino
 Distribuzione geografica
Continente #
NA - Nord America 1.144
EU - Europa 950
AS - Asia 930
SA - Sud America 219
Continente sconosciuto - Info sul continente non disponibili 216
AF - Africa 27
OC - Oceania 2
Totale 3.488
Nazione #
US - Stati Uniti d'America 1.094
SG - Singapore 444
IE - Irlanda 234
RU - Federazione Russa 208
BR - Brasile 177
IT - Italia 173
HK - Hong Kong 130
CN - Cina 119
SE - Svezia 96
VN - Vietnam 91
DE - Germania 65
FR - Francia 53
CA - Canada 32
BD - Bangladesh 26
FI - Finlandia 25
GB - Regno Unito 21
IN - India 19
IQ - Iraq 17
NL - Olanda 14
AR - Argentina 12
ES - Italia 12
JP - Giappone 12
MX - Messico 12
CZ - Repubblica Ceca 10
PK - Pakistan 9
CO - Colombia 8
EC - Ecuador 8
ID - Indonesia 8
TR - Turchia 8
UZ - Uzbekistan 8
ZA - Sudafrica 8
GR - Grecia 7
MA - Marocco 7
PH - Filippine 6
AT - Austria 5
IR - Iran 5
PL - Polonia 5
UA - Ucraina 5
VE - Venezuela 5
EG - Egitto 4
JO - Giordania 4
AL - Albania 3
CL - Cile 3
IL - Israele 3
KR - Corea 3
MY - Malesia 3
UY - Uruguay 3
AU - Australia 2
ET - Etiopia 2
GT - Guatemala 2
HR - Croazia 2
HU - Ungheria 2
KW - Kuwait 2
KZ - Kazakistan 2
LT - Lituania 2
MU - Mauritius 2
PE - Perù 2
RO - Romania 2
RS - Serbia 2
SA - Arabia Saudita 2
SY - Repubblica araba siriana 2
TN - Tunisia 2
TW - Taiwan 2
AE - Emirati Arabi Uniti 1
AZ - Azerbaigian 1
CY - Cipro 1
DK - Danimarca 1
DZ - Algeria 1
EU - Europa 1
HN - Honduras 1
JM - Giamaica 1
KE - Kenya 1
LV - Lettonia 1
MD - Moldavia 1
PA - Panama 1
PS - Palestinian Territory 1
PY - Paraguay 1
SK - Slovacchia (Repubblica Slovacca) 1
SV - El Salvador 1
TH - Thailandia 1
Totale 3.273
Città #
San Jose 323
Dublin 233
Singapore 184
Hong Kong 125
Ashburn 119
Council Bluffs 72
Dallas 66
Nyköping 60
The Dalles 59
Beijing 52
Columbus 48
Santa Clara 48
Lauterbourg 44
Munich 35
Boardman 33
Ho Chi Minh City 28
Princeton 25
Bari 23
Milan 22
Moscow 22
Hanoi 21
Rome 20
São Paulo 19
Phoenix 17
Los Angeles 16
Helsinki 15
Montreal 14
Rio de Janeiro 13
New York 12
Brooklyn 10
London 10
Toronto 10
Turku 10
Assago 8
Tashkent 8
Falkenstein 6
Orem 6
Baghdad 5
Berlin 5
Formello 5
Frankfurt am Main 5
Haiphong 5
Olomouc 5
Shanghai 5
Warsaw 5
Amman 4
Biên Hòa 4
Brno 4
Da Nang 4
Naples 4
Qingdao 4
Ankara 3
Athens 3
Basra 3
Bergamo 3
Bogotá 3
Brasília 3
Buffalo 3
Can Tho 3
Cape Town 3
Castelfranco di Sopra 3
Chandler 3
Chennai 3
Chicago 3
Curitiba 3
Denver 3
Foggia 3
Kensington 3
Krasnogorsk 3
Lahore 3
Lūnāvāda 3
Madrid 3
Mexico City 3
Miami 3
Montevideo 3
Pátrai 3
Quito 3
Reggio Emilia 3
San Francisco 3
Shenzhen 3
Venosa 3
Xuzhou 3
Addis Ababa 2
Ales 2
Anápolis 2
Araraquara 2
Avtalyon 2
Bandung 2
Barueri 2
Belo Horizonte 2
Bologna 2
Boston 2
Busto Garolfo 2
Cairo 2
Casablanca 2
Changzhou 2
Chongqing 2
Collegno 2
Cologno al Serio 2
Criciúma 2
Totale 2.029
Nome #
Innovative ways to assess soft-skills: The in-basket game online experience 163
Assessment of Public Health Performance in Relation to Hospital Energy Demand, Socio-Economic Efficiency and Quality of Services: An Italian Case Study 110
Exploring the Potential Impact of Artificial Intelligence (AI) on International Students in Higher Education: Generative AI, Chatbots, Analytics, and International Student Success 93
Development and validation of generative artificial intelligence attitude scale for students 89
Exploring the Impact of Artificial Intelligence on Healthcare Management: A Combined Systematic Review and Machine-Learning Approach 87
Building on strategic elearning initiatives of hybrid graduate education a case study approach: MHEI-ME Erasmus+ Project 87
Analysis of Web Intelligent Agent LIS as support for e-learning courses 86
Mobile Gaming Experience and Co-Design for Kids: Learn German With Mr. Hut 85
Machine Learning for Evaluating Hospital Mobility: An Italian Case Study 79
An efficient cardiovascular disease prediction model through AI-driven IoT technology 78
Adaptive Learning and Student Modelling in Moodle 78
Active turorship in adaptive e-learning process using data-mining tools 78
Automatic Learning Path Design: development and implementation 78
Quantum algorithms and complexity in healthcare applications: a systematic review with machine learning-optimized analysis 77
Automatic Learning Path Design: development and implementation 77
Assess customers preferences and improve brand awareness Implementation of Social CRM in an Automotive company 77
Assessment of an E-Learning environment through CQT and statistical methods 76
Data mining methods to assess student behavior in adaptive e-learning processes 76
An assessment of customer’s preferences and improve brand awareness implementation of Social CRM in an Automotive company 75
COVID19: testing an adaptive e-learning model to evaluate online student’s performance during the lockdown 75
Healthcare performance analytics based on the novel PDA methodology for assessment of efficiency and perceived quality outcomes: A machine learning approach 74
Analysis of Web Intelligent Agent (LIS) as support for LifeLongLearning 73
Adaptive Learning: a New Approach in Student Modeling 72
Ontological support for the creation of Learning Objects 72
Serious games to assess university students’ soft skills: investigating the effectiveness of a gamified assessment prototype 70
Machine Learning in Biomedical Informatics: Optimizing Resource Allocation and Energy Efficiency in Public Hospitals 69
Game-Based Learning in Mobile Technology 69
Multilabel Classification of Radiology Image Concepts Using Deep Learning 68
Envisioning General AI in Higher Education: Transforming Learning Paradigms and Pedagogies 67
Building a Pedagogical Framework for the Education of Sustainable Development using a Values-based Education Approach 65
Evaluation of Student Performance in adaptive e-learning processes with active tutorship 63
Creation and Delivery of Complex Learning Experiences: the ELeGI Approach 61
OSEL 2.0 Project – A framework for an Open Source, flexible and integrated Learning Environment on web 2.0 61
Interpretable AI-driven multi-objective risk prediction in heart failure patients with thyroid dysfunction 60
Training Time Optimization through Adaptive Learning Strategy 59
From folksonomy to usability through tag cloud 58
Towards a mobile augmented reality prototype for corporate training: A new perspective 54
The Performance of Mobile Devices Running HTML5-designed Learning Objects 53
Towards a Mobile Augmented Reality Prototype for Corporate Training 52
The OSEL 2.0 Project: A framework for an Open Source, Flexible and Integrated Learning Environment on Web 2.0 51
Values-Based Education for Sustainable Development (VbESD): Introducing a Pedagogical Framework for Education for Sustainable Development (ESD) Using a Values-Based Education (VbE) Approach 47
Navigating the nexus of AI and IoT: A comprehensive review of data analytics and privacy paradigms 46
Research AI: integrating AI and gamification in higher education for e-learning optimization and soft skills assessment through a cross-study synthesis 42
The educational value of artificial intelligence in higher education: a 10-year systematic literature review 42
Switching Learning Methods during the Pandemic: A Quasi-Experimental Study on a Master Course 40
Rethinking pedagogy for Computer Architecture: A Simplified Approach to Teach a Processor (SAtTaP) 35
Investigating the Factors Influencing the Adoption of Blockchain Technology across Different Countries and Industries: A Systematic Literature Review 35
Principles of digital professionalism for the metaverse in healthcare 33
Comparative Analysis of Machine Learning and Deep Learning Models for Atrial Fibrillation Detection from Long-Term ECG 33
Redesigning Education Using Serious Games 31
LIA: An intelligent advisor for e-learning 31
A machine learning framework for soft skills assessment: Leveraging serious games in higher education 30
A Novel Machine Learning-Optimized Framework for Systematic Analysis of Foundation Models in Healthcare: Comprehensive Algorithm Optimization with Governance-Driven Predictive Modeling 28
Beyond Opacity: Interpretable Machine Learning for Hospital Efficiency Assessment 14
Unveiling the Multifaceted Landscape of Biohacking: Insights From a Machine Learning-Driven Systematic Review 6
Totale 3.488
Categoria #
all - tutte 21.704
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 21.704


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022151 0 0 0 2 4 0 0 26 68 9 14 28
2022/2023370 29 8 20 5 3 22 1 20 240 1 13 8
2023/2024217 25 15 8 13 11 14 0 1 23 11 36 60
2024/2025957 38 24 11 23 71 162 31 42 258 64 126 107
2025/20261.614 85 157 196 217 94 73 329 141 102 116 52 52
2026/2027179 48 131 0 0 0 0 0 0 0 0 0 0
Totale 3.488