MARENGO, Agostino
 Distribuzione geografica
Continente #
EU - Europa 459
NA - Nord America 158
AS - Asia 76
SA - Sud America 8
Continente sconosciuto - Info sul continente non disponibili 1
Totale 702
Nazione #
IE - Irlanda 232
US - Stati Uniti d'America 151
SE - Svezia 96
IT - Italia 74
SG - Singapore 39
DE - Germania 19
CN - Cina 14
CZ - Repubblica Ceca 8
JP - Giappone 8
CA - Canada 6
FI - Finlandia 5
IR - Iran 5
GR - Grecia 4
BR - Brasile 3
CO - Colombia 3
GB - Regno Unito 3
IN - India 3
KR - Corea 3
RU - Federazione Russa 3
AT - Austria 2
ES - Italia 2
FR - Francia 2
HR - Croazia 2
IL - Israele 2
NL - Olanda 2
PE - Perù 2
RO - Romania 2
RS - Serbia 2
EU - Europa 1
MX - Messico 1
UA - Ucraina 1
UZ - Uzbekistan 1
VN - Vietnam 1
Totale 702
Città #
Dublin 232
Nyköping 60
Singapore 27
Princeton 25
Boardman 20
Bari 18
Ashburn 13
Munich 11
Rome 9
Toronto 6
Berlin 5
Helsinki 5
Brno 4
Olomouc 4
Athens 3
Bergamo 3
Castelfranco di Sopra 3
Chandler 3
Foggia 3
Krasnogorsk 3
Reggio Emilia 3
São Paulo 3
Venosa 3
Ales 2
Avtalyon 2
Bologna 2
Busto Garolfo 2
Drunen 2
Karaj 2
Kula 2
La Jolla 2
Lima 2
London 2
Los Angeles 2
Medellín 2
Orta Nova 2
Pescara 2
Rocca di Cambio 2
Seville 2
Timișoara 2
Vicenza 2
Vienna 2
Bengaluru 1
Bogotá 1
Brindisi 1
Chiampo 1
Coyoacán 1
Cumbernauld 1
Dongyang 1
Frankfurt am Main 1
Gioia del Colle 1
Gragnano 1
Hanover 1
Jiaxing 1
Lacchiarella 1
Metković 1
Milan 1
Modena 1
Nanjing 1
Naples 1
Palo del Colle 1
Pasadena 1
Pergine Valsugana 1
Sahāranpur 1
Shanghai 1
Shenzhen 1
Tashkent 1
Thessaloniki 1
Trieste 1
Udine 1
Washington 1
Wilmington 1
Zagreb 1
Totale 535
Nome #
Innovative ways to assess soft-skills: The in-basket game online experience 71
Game-Based Learning in Mobile Technology 39
Mobile Gaming Experience and Co-Design for Kids: Learn German With Mr. Hut 37
Assessment of Public Health Performance in Relation to Hospital Energy Demand, Socio-Economic Efficiency and Quality of Services: An Italian Case Study 32
Building on strategic elearning initiatives of hybrid graduate education a case study approach: MHEI-ME Erasmus+ Project 31
Assessment of an E-Learning environment through CQT and statistical methods 30
Automatic Learning Path Design: development and implementation 30
Analysis of Web Intelligent Agent LIS as support for e-learning courses 29
Data mining methods to assess student behavior in adaptive e-learning processes 28
Active turorship in adaptive e-learning process using data-mining tools 28
From folksonomy to usability through tag cloud 27
Towards a mobile augmented reality prototype for corporate training: A new perspective 27
Towards a Mobile Augmented Reality Prototype for Corporate Training 27
Analysis of Web Intelligent Agent (LIS) as support for LifeLongLearning 26
Assess customers preferences and improve brand awareness Implementation of Social CRM in an Automotive company 26
Automatic Learning Path Design: development and implementation 26
COVID19: testing an adaptive e-learning model to evaluate online student’s performance during the lockdown 25
An assessment of customer’s preferences and improve brand awareness implementation of Social CRM in an Automotive company 24
Adaptive Learning: a New Approach in Student Modeling 24
Adaptive Learning and Student Modelling in Moodle 24
Training Time Optimization through Adaptive Learning Strategy 24
The OSEL 2.0 Project: A framework for an Open Source, Flexible and Integrated Learning Environment on Web 2.0 23
Evaluation of Student Performance in adaptive e-learning processes with active tutorship 23
Ontological support for the creation of Learning Objects 22
OSEL 2.0 Project – A framework for an Open Source, flexible and integrated Learning Environment on web 2.0 21
The Performance of Mobile Devices Running HTML5-designed Learning Objects 19
Exploring the Potential Impact of Artificial Intelligence (AI) on International Students in Higher Education: Generative AI, Chatbots, Analytics, and International Student Success 13
Healthcare performance analytics based on the novel PDA methodology for assessment of efficiency and perceived quality outcomes: A machine learning approach 12
Machine Learning for Evaluating Hospital Mobility: An Italian Case Study 10
Building a Pedagogical Framework for the Education of Sustainable Development using a Values-based Education Approach 7
Values-Based Education for Sustainable Development (VbESD): Introducing a Pedagogical Framework for Education for Sustainable Development (ESD) Using a Values-Based Education (VbE) Approach 6
Serious games to assess university students’ soft skills: investigating the effectiveness of a gamified assessment prototype 5
Navigating the nexus of AI and IoT: A comprehensive review of data analytics and privacy paradigms 4
The educational value of artificial intelligence in higher education: a 10-year systematic literature review 3
Principles of digital professionalism for the metaverse in healthcare 3
Redesigning Education Using Serious Games 2
Switching Learning Methods during the Pandemic: A Quasi-Experimental Study on a Master Course 2
Investigating the Factors Influencing the Adoption of Blockchain Technology across Different Countries and Industries: A Systematic Literature Review 2
Totale 812
Categoria #
all - tutte 8.768
article - articoli 0
book - libri 0
conference - conferenze 0
curatela - curatele 0
other - altro 0
patent - brevetti 0
selected - selezionate 0
volume - volumi 0
Totale 8.768


Totale Lug Ago Sett Ott Nov Dic Gen Feb Mar Apr Mag Giu
2021/2022151 0 0 0 2 4 0 0 26 68 9 14 28
2022/2023370 29 8 20 5 3 22 1 20 240 1 13 8
2023/2024217 25 15 8 13 11 14 0 1 23 11 36 60
2024/202574 38 24 11 1 0 0 0 0 0 0 0 0
Totale 812