In the last decade, a huge number of studies on game-based learning have revolutionized education and Information Technology (IT). The purposed research consists in a project, aiming to prove the efficacy of mobile game-based learning for language education. We ended up developing a language learning game with the most innovative HTML5 framework in order to author an engaging learning game suitable for any devices. In order to provide a deeply involving learning experience, a co-design methodology was adopted for the development of the game “Learn German with Mr. Hut”. Thus, co-design sessions were extremely useful for the development of all the parts of the game. In this paper we describe a first step of our project. Future work consists in involving the co-design focus group to test the game. Post-testing questionnaires would be administered to pupils in order to assess the efficacy of our project. The main expected result would be the assessment of the potential of a mobile game based project to improve foreign language learning. Moreover, we expect that the theoretical framework we developed would be useful and potentially effective for the development of further learning projects.

Game-Based Learning in Mobile Technology

MARENGO, Agostino;
2016-01-01

Abstract

In the last decade, a huge number of studies on game-based learning have revolutionized education and Information Technology (IT). The purposed research consists in a project, aiming to prove the efficacy of mobile game-based learning for language education. We ended up developing a language learning game with the most innovative HTML5 framework in order to author an engaging learning game suitable for any devices. In order to provide a deeply involving learning experience, a co-design methodology was adopted for the development of the game “Learn German with Mr. Hut”. Thus, co-design sessions were extremely useful for the development of all the parts of the game. In this paper we describe a first step of our project. Future work consists in involving the co-design focus group to test the game. Post-testing questionnaires would be administered to pupils in order to assess the efficacy of our project. The main expected result would be the assessment of the potential of a mobile game based project to improve foreign language learning. Moreover, we expect that the theoretical framework we developed would be useful and potentially effective for the development of further learning projects.
2016
978-9077381-94-6
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11369/413770
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