This paper1 outlines the current progress in the development of an innovative living labmethodology named The Art of Crowddreaming. The Stati Generali dell’Innovazione (SGI)together with the Digital Cultural Heritage, Arts & Humanities School (DiCultHer) – aninterdisciplinary network of over 70 Italian organizations including universities, researchentities, cultural institutions and associations – has designed and defined such methodologysince 2016, testing models to build soft skills required to co-create, manage, preserve andsafeguard digital cultural heritage. The methodology has been proven to be able to engageinnovators, researchers, youth of schools of any grade and other societal actors as a communityin the challenge to invent, co-design and build prototypes of cross-generational digital culturalheritage applying the innovative Digital CulturalMonuments process. The experimentation ofthe methodology is illustrated by means of two case studies of Museater collaborative creation.Quintana 4D engaged students of schools of any grade in the City of Foligno in an trans-disciplinary effort to design, expand and manage the Museater of the Joust of Quintana.Heritellers engaged students of “F. De Sanctis” high school for classical studies in the City ofTrani in the making of "CastleTrApp", a digital storytelling app and a Museater performanceabout the famous Swabian Castle of their City.

Creating Digital Culture by digitizing CulturalHeritage: the Crowddreaming living lab method

giuliano de felice
2020-01-01

Abstract

This paper1 outlines the current progress in the development of an innovative living labmethodology named The Art of Crowddreaming. The Stati Generali dell’Innovazione (SGI)together with the Digital Cultural Heritage, Arts & Humanities School (DiCultHer) – aninterdisciplinary network of over 70 Italian organizations including universities, researchentities, cultural institutions and associations – has designed and defined such methodologysince 2016, testing models to build soft skills required to co-create, manage, preserve andsafeguard digital cultural heritage. The methodology has been proven to be able to engageinnovators, researchers, youth of schools of any grade and other societal actors as a communityin the challenge to invent, co-design and build prototypes of cross-generational digital culturalheritage applying the innovative Digital CulturalMonuments process. The experimentation ofthe methodology is illustrated by means of two case studies of Museater collaborative creation.Quintana 4D engaged students of schools of any grade in the City of Foligno in an trans-disciplinary effort to design, expand and manage the Museater of the Joust of Quintana.Heritellers engaged students of “F. De Sanctis” high school for classical studies in the City ofTrani in the making of "CastleTrApp", a digital storytelling app and a Museater performanceabout the famous Swabian Castle of their City.
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/11369/392768
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