Coordinated multi-robot systems are an effective way to harvest data from sensor networks and to implement active perception strategies. However, achieving efficient coordination in a way which guarantees a target QoS while adapting dynamically to changes (in the environment, due to sensors' mobility, and/or in the value of harvested data) is to date a key open issue. In this paper, we propose a novel decentralized Monte Carlo Tree Search algorithm (MCTS) which allows agents to optimize their own actions while achieving some form of coordination, in a changing environment. Its key underlying idea is to balance in an adaptive manner the exploration-exploitation trade-off to deal effectively with abrupt changes caused by the environment and random changes caused by other agents' actions. Critically, outdated and irrelevant samples - an inherent and prevalent feature in all multi-agent MCTS-based algorithms - are filtered out by means of a sliding window mechanism. We show both theoretically and through simulations that our algorithm provides a log-factor (in terms of time steps) smaller regret than state-of-the-art decentralized multi-agent planning methods. We instantiate our approach on the problem of underwater data collection, showing on a set of different models for changes that our approach greatly outperforms the best available algorithms for that setting, both in terms of convergence speed and of global utility.
Multi-Agent Data Collection in Non-Stationary Environments
Nguyen N.
;Rizzo G.;
2022-01-01
Abstract
Coordinated multi-robot systems are an effective way to harvest data from sensor networks and to implement active perception strategies. However, achieving efficient coordination in a way which guarantees a target QoS while adapting dynamically to changes (in the environment, due to sensors' mobility, and/or in the value of harvested data) is to date a key open issue. In this paper, we propose a novel decentralized Monte Carlo Tree Search algorithm (MCTS) which allows agents to optimize their own actions while achieving some form of coordination, in a changing environment. Its key underlying idea is to balance in an adaptive manner the exploration-exploitation trade-off to deal effectively with abrupt changes caused by the environment and random changes caused by other agents' actions. Critically, outdated and irrelevant samples - an inherent and prevalent feature in all multi-agent MCTS-based algorithms - are filtered out by means of a sliding window mechanism. We show both theoretically and through simulations that our algorithm provides a log-factor (in terms of time steps) smaller regret than state-of-the-art decentralized multi-agent planning methods. We instantiate our approach on the problem of underwater data collection, showing on a set of different models for changes that our approach greatly outperforms the best available algorithms for that setting, both in terms of convergence speed and of global utility.I documenti in IRIS sono protetti da copyright e tutti i diritti sono riservati, salvo diversa indicazione.