Sfoglia per Serie CEUR WORKSHOP PROCEEDINGS
Deep learning for knowledge tracing in learning analytics: an overview
2021-01-01 Casalino, Gabriella; Grilli, Luca; Limone, Pierpaolo; Santoro, Domenico; Schicchi, Daniele
Digital Storytelling: A learning perspective
2021-01-01 Brunetti, E.; Zampella, M.; Di Fuccio, R.; Ferrara, F.; Miglino, O.
Digital technologies and learning: from medical science to Action Video Games for enhancing attention and reading in Dyslexia
2022-01-01 Nardacchione, G.; Traetta, L.
The DoCENT role play game: A tool for the training og the digital creativity for teachers
2019-01-01 Di Fuccio, R.; Ferrara, F.; Di Ferdinando, A.
Framing automatic grading techniques for open-ended questionnaires responses. A short survey
2021-01-01 Casalino, Gabriella; Cafarelli, Barbara; DEL GOBBO, Emiliano; Fontanella, Lara; Grilli, Luca; Guarino, Alfonso; Limone, Pierpaolo; Schicchi, Daniele; Taibi, Davide
From the “pedagogy of innovation” to 3D technologies: Mechanical models for technical-scientific training
2021-01-01 Cecarelli, M.; Traetta, L.
How to aggregate lesson observation data into learning analytics dataset?
2017-01-01 Eradze, M.; Maria Jesús, Rodrìguez-Triana.; Laanpere, M.
An innovative tool for olfactive learning with Tangible User Interfaces in MOOC learning for viticulture and enology learning
2021-01-01 Fuccio, Di; Toto, GIUSI ANTONIA; Ponticorvo, ; Parola, ; Marocco, ; Miglino,
Narrative techniques and digital storytelling laboratory for the development of emotional and cognitive skills in school
2021-01-01 Toto, GIUSI ANTONIA; Limone, Pierpaolo
Online Quantitative Research Methods: A Scoping Review on Education, Psychological Factors in E-Learning, and Working from Home
2021-01-01 Toto, GIUSI ANTONIA; Limone, Pierpaolo
Operazionalization of the 4C-ID model in a practical context
2021-01-01 Pellegrini, D.; Mezzetti, C.; Messore, E.; Di Sanno, S.; Ducci, L.; Di Fuccio, R.; Marocco, D.
The process of determining an educational research in the technological field understood as a complex and adaptive system: D-BOX as a case study
2022-01-01 Todino, M. D.; Caldarelli, A.; Campitiello, L.; Di Fuccio, R.; Di Tore, S.; Toto, A. G.
Qualitative acceptance and co-design of an app aimed at improving emotional intelligence for precarious workers
2020-01-01 Di Fuccio, R.; Di Ferdinando, A.; Rubinacci, F.; Ferrara, F.; Diano, F.; Raffaele, Calabretta
The role of technologies in education and new trajectories of blended learning
2021-01-01 Limone, Pierpaolo; DI FUCCIO, Raffaele
The SToP project app: Promoting the creation of habits through explicit learning and self-monitoring
2021-01-01 Fusco, L.; Diano, F.; Somma, F.; Di Fuccio, R.; Ferrara, F.; Sica, L. S.
Technology: tool or learning object? Travels through two school-work alternation courses
2021-01-01 Traetta, Luigi
teleXbe-2021 – The balance distance and face-to-face learning: a field for the discussion of scientific evidences
2021-01-01 Limone, Pierpaolo; Fuccio, Di
Towards a hybrid ecosystem of blended learning within university contexts
2021-01-01 Limone, Pierpaolo
The World on a Screen. Streaming platforms and teaching
2022-01-01 Traetta, L.; Lops, L.
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